Grafter's Cube
(360 Card Cube)
Grafter's Cube
Cube ID
Art by Hideaki TakamuraArt by Hideaki Takamura
360 Card Unpowered Legacy Cube2 followers
Designed by MissLys
Owned
$102
Buy
$36
Purchase
Mana Pool$106.71
It's time for some weird science.

It is a truth universally acknowledged that a Magic: the Gathering player of considerable experience must be in possession of reams of draft chaff. From the 23rd card in a 1-2 draft to the alt-art commons clogging a set booster, it is essentially impossible to buy Magic without accruing hundreds upon hundreds of low-power creatures, expensive spells and bizarrely niche artifacts that are doomed to rot in the bottom of cabinets, act as backing for Commander proxies, or rumble away to landfill.

These cards were never intended to do anything outside of filling packs and making Limited work. Ancient Brontodon wasn't intended to win anyone a Pro Tour. Makindi Ox wasn't designed to destroy Commander. Very few people have ever willingly cast a Wall of Torches. And potentially powerful engines like Scaretiller have been specifically neutered to stop them from becoming playable threats.

So what if we gave them a little push?

Enter the Grafter's Cube, a monstrous, ever-mutating variant on jdragsky's Magpie's Cube, which exists to take unplayed and unloved draft chaff and mutate it into format-warping monstrosities with the clever application of stickers containing keywords, buffs and clauses. Apply these to empty space on the card, or cover up unwanted sections of text, to completely change what it does. Using your own ingenuity, you can permanently modify these cards for this draft and the future, turning unplayable chaff into monsters of great and terrible power!

An Ancient Brontodon with Embalm 2w is transformed from an expensive vanilla into a potent self-reanimation piece. Wall of Torches isn't so much of a joke when you replace defender with first strike, and have a two-mana attacker that's hard to block. Scaretiller might be a little more dangerous if it only cost 2, allowing it to seriously ramp you. And Makindi Ox becomes a lot scarier when it destroys creatures on Landfall rather than simply tapping them. Every card in the Grafter's Cube has been selected due to its potential for devastating modifications, so think hard about how you'll evolve your creatures.

But how does it work?

The Grafter's Cube is designed to work as a standard 6 to 8 player draft pod, with each player opening and passing seeded 14-card booster packs arranged prior to the draft itself. Each draft pack contains the following:

  • Two cards of each colour.
  • Two multicoloured cards.
  • One colourless card.
  • One land.

This ensures that you'll have a shot at drafting any colour without poor card distribution in packs locking you out. In addition, by paying attention to the colours of the cards present in each pack when it's passed to you, you can glean some insight into what your opponents are drafting.

In order to enter the Grafter's Cube, you must pay a tithe in the form of a single card. This can be anything you like, but preferably something you have an emotional or aesthetic attachment to, a card you would enjoy mutating, or an overperformer from a recent draft, though preferably not a dual-faced card or anything of significant monetary value. Sign the card if you wish. Tithes paid this way will be added to future drafts of the Grafter's Cube. If you can't pay the tithe, then another player can buy you in, or you can figure out some other way to meet the requirements.

After each player has finished drafting their second pack, then each player will receive a set of three stickers to modify their decks, which they then draft as if they were cards. After this, players draft their third pack as normal.

Once the draft is completed, during deckbuilding each player will apply their stickers to any number of cards they have drafted - with the exception of basic lands - following rules outlined in the Sticker Rules section. At this point, each player also receives an Oblivion sticker of variable size, which can be used to remove unwanted card text from any card you drafted. Basic lands and tokens are provided with the cube as per normal.

From then, play the draft out through whatever seeding mechanism you prefer. We strongly suggest playing the Grafter's Cube without sleeves, allowing gradual damage and wear to individually mark each card. We won't force you to, but over time these tiny scars and dents will act as reminders of the many battles these cards have taken part in.

At the draft's end, each player filters out all altered cards from their draft pool and sets them out, so the entire pod can see the modifications that have been made. Each player may then select one of these cards and mark it with a shining star sticker, indicating its great power. Once a card reaches five star stickers, then its power has been recognised and it is inducted into the Hall of Fame in the back of the Grafter's Cube logbook, glued onto the paper forever and removed from the Cube itself. Over time, this Hall of Fame will grow, a gallery of the most terrifying monsters your drafters have dreamed up and contributed their cunning to.

Rules for Stickers

finish this later alyssa you have to give scritches to your kitty

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