A 192-card cube that features cards curated for fun and engaging cooperative multiplayer gameplay.
Unique QuirksThis cube features a few rules changes, modified cards, and a few entirely custom cards.
Rules ChangesThe following rules have been changed to better support cooperative play:
Soulbond. The Soulbond ability now reads: "You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as your team controls both of them."
Equipment. The Equip ability now reads: "Attach this permanent to target creature your team controls. That creature's controller gains control of this permanent. Any player on your team can activate this ability. Activate this ability only any time you could cast a sorcery."
Vehicles. The Crew ability now reads: "Tap any number of untapped creatures your team controls with total power N or greater: This permanent becomes an artifact creature until end of turn. Any player on your team may activate this ability." Just make sure to ask your partner first before using their creatures to crew your vehicle.
Artifact Tokens. All Noncreature artifact tokens (Treasure, Food, Clues, Blood, Maps, etc.) have ": Target player on your team gains control of this permanent. Activate only as a sorcery."
Some of the cards in the cube have been modified to work better in Two-Headed Giant play. Modified cards have the "Custom" tag on the CubeCobra List page, and can be identified in-play by the "★" icon at the end of the cardname. You can see an album of all of the cards I've modified for the cube (whether they're currently included or not) here.
Custom Cards and the Cube BinderI keep a binder of cards that I'm considering for inclusion in the cube. I use the Maybeboard on CubeCobra to represent it (but I'm not sure if users other than myself can see the Maybeboard). This is called the Cube Binder.
Six custom cards interact with the Cube Binder. Cube Curator, and a cycle of five "Wild Cards". Here's an Imgur link to the cards. The player who drafts/opens Cube Curator gets priority when choosing cards from the Cube Binder during deckbuilding. The Wild Cards can be used to swap a card from the binder during deckbuilding or to cast a copy of a card from the binder during gameplay, but not both.
ThemesBetween you and your teammate, you're probably playing 4-5 colors and each color has themes which generally align with how each color typically plays in magic.
White plays a lot of creatures that are good at attacking and blocking. Many of its cards have a focus on +1/+1 counters, which you can typically use to buff up your teammate's creatures as well.
Blue is a much slower, more reactive color that plays spells that can disrupt your opponents plans by tapping, bouncing, and countering their threats. The cube also plays Peregrine Drake and Deadeye Navigator, which together create a combo that can give you and your teammate unlimited mana.
Black is the color of creature destruction in this cube. It also features a few cards that interact well with graveyards.
Red creatures in the cube love attacking, and have combat-tricks and other spells to help support that effort.
Green is very solid in this cube. Just about every green card can be used to help your teammate by helping them create more mana or buffing their creatures with +1/+1 counters.
Multicolored ThemesEach team gets four 16-card booster packs. While drafting, each team selects two cards from the booster pack and passes it to the next team. This process continues until all the cards and packs have been drafted. The cards your team drafts form a shared pool that your team must use to create two 40-card decks.
Sealed (4 players in teams of 2)Each team gets a sealed pool of 96 random cards (6 packs) from the cube. Your team must use the cards in your pool and basic lands to create two 40-card decks.
Archenemy (WIP)Note: With Duskmourne Commander bringing back Archenemy with updated rules, I will be revising how the Archenemy works in this cube. I'll be playtesting a few variants and will update this section once we settle the variant that works best.
You can play Archenemy with this cube!
The game begins, using the standard Archenemy rules: