Fruit at Any Cost is Barcelona's MTG Fruit league official cube. The goal of the cube is to replicate the play experience of some of Modern's most iconic decks from past and present.
Fruit Cube is a fast, interesting and interactive environment that emulates the skill-testing abilities of Modern and adds the intricacies of drafting to the table. For that purpose, the list is full of cheap spells, interaction, and interlocking synergy pieces.
In order to transport drafters through Modern's history we've included well known build-around strategies where most of the cards in your deck must complement each other:
A value-centric artifact deck looking to add quickly to the board and leverage affinity payoffs for late game.
Additional support can be found in red or green (with counters matter cards like Hangarback Walker).
Most of the Artifact creatures play with +1/+1 counters and enjoy Scales effects to get huge fast. This is the easiest way to get aggressive in brown.
Blue will be a natural third color to keep the affinity payoffs, but a White version can be assemble with Human synergies that use tons of +1/+1 counters as well.
An Aggro-taxing tribal deck with great curve and disruption. Start with naturally good creatures that are humans and find the specific support when open in the table.
Other great Human creatures may be found in all other 3 colors for easy splashes.
The Abzan colors have a myriad of creature combos that go infinite in several different ways, plus many creature tutors to find the right pieces more often.
The full list of Abzan combos is as follows:
And a lot more mix and matching possibilities between every creature enlisted above.
Cheat big dudes into play with Polymorph effects, that means you can't play non-impactful creatures and will need some token generation. Backup plans include cards like Through the Breach.
Usually a control deck with tons of two for ones with a combo finish. You can also find great token makers in white or green, as black is not a must play color.
Classic strategy combining spells-matter cheap creatures with efficient instants and sorceries to sum a lot of damage out of nowhere in a single turn.
A green ramp deck that looks to win the game via powerful lands, be it Valakut, the Molten Pinnacle, Field of the Dead or the Dark Depths + Thespian Stage.
A 5 color control deck that tries to cheat no-mana value spells by cascading into them by not having any 1 or 2 MV spells in their library.
The cube is packed with split cards, adventures and every kind of high cost spell you can play in the first two turns.
There are 4 guaranteed-hit 3MV cascade spells in the cube, but you can also play the busted free spells with other tools like As Foretold.
All the eldrazi curve you can imagine, its possible to go low and beat down with Eldrazi Linebreaker or Reality Smasher, but you can also go big and play game ending badies like Sire of Seven Deaths or Kozilek, the Broken Reality.
To play the deck comfortably you will need to prioritize lands that produce colorless as well as your main colors, green is important as a central color because of all its scion producers, and the best advantage you can enjoy are the colorless lands that produce double mana for Eldrazis.
You can also try some risky picks to get rewarded with specific powerful synergies that don't need than many pieces:
An aggressive deck trying to cheat powerful equipment onto small beaters with auto-equipping effects or cost reduction. Just a typical White/red aggro deck with an extra combo punch sparkled in.
Another small package included to represent one of the more played decks on the present modern meta-game. Assembling this few synergistic cards will give extra power to a typical Boros midrange deck.
A Mid-range deck trying to cheat Evoke creatures with Undying effects, doubling on Entering triggers and keeping a buffed creature as all the combo resolves.
Instant-speed "scam" effects are found for 1 mana in Black, and cards that sac creatures for value can be found in both colors to round up a synergistic deck.
Although never a Modern deck, the prevalence of cheap creatures in BW and the recursive nature of Scam brought together a side-deck that relies on cheap ETBs and recycling small creatures multiple times.
The beloved Tempo-combo deck will always be a part of modern's universe. Try to play the game at instant speed and eventually create infinite tokens on a single turn to win the game on the spot.
All the winning combinations are as follows:
Another complementary combo deck that can be play several different ways. Fill your graveyard to find your pieces and combo off with the namesake card for infinite mill yourself and/or your opponent.
You will always need Grinding station and Underworld breech on the table, but the third piece has a lot of redundancy and options to complete the infinite loop.
To make green great again we've returned its greatest power: Fixing. That is why including Domain payoffs was a natural fit.
Better known as "5 color everything goes" (5cP), you can try to be very explosive with cheap enablers or take it slowly with Triomes and play a control game.
Not everything is synergy based, as Modern has always been home to "play-the-best-rate-available" decks as well. Here are other viable decks that don't rely on specific card combinations to function.
A control deck packed with answers and card advantage.
An aggressive curve of small creatures that help each other be stronger and pressure your opponents into rush decisions.
A midrange deck known for being able to play on all axis of the game.
An aggressive red deck with tons of spells that can go upstairs.
Mid-range or control deck with a lot of self mill and graveyard payoffs.
A midrange deck with tons of mana acceleration and big beefy top-end.
Or just invent your own secret archetype and have some fun!