Goal: Enable many powerful, distinct, and varied archetypes that showcase vintage magic.
RulesTo support storm, the drafter that picks Rite of Flame will receive a second copy during deckbuilding.
DraftingThe cube is designed to be drafted in a pod of 4. Players draft 5 packs of 10 cards each, taking 1 card per pick.
The cube can also be drafted with two players, and is best done with many small packs and a lot of card burning. There are a few options:
Use rituals, tutors, and graveyard recursion to storm to a fast win.
Pick your 5 most powerful cards and win at the cost of only half of your life total
Cheat in a huge creature with a powerful enters the battlefield/attacks/or dies trigger
Disrupt your opponent's hand and quickly reanimate an unanswerable threat
Flip your mana rocks in to an unanswerable creature or lock the game out with mindslaver!
Cast all the most powerful blue spells and win with a combo or go with with a token generator
Draw a huge number of cards and rebuild quickly with fast mana
Shut down your opponent with counterspells, removal, and card advantage then grind out a win
Take inifinte turns by untapping Time Vault with a key or Tezzeret
Weld mindslaver in to play every turn to control your opponent's every turn.