This is a higher power cube put together to play with some friends instead of the typical 60 card cube this is meant to build a full 100 card deck. Each player will have access to tapped dual lands, basic lands and 5 staple mana fixing cards in order to smooth out the mana base.
The 5 cards everyone has access to are: Sol Ring, Arcane Signet, Command Sphere, Command Tower and Exotic Orchard.
This cube also has a few banned in commander cards in it because of drafting and luck it is harder to abuse those cards but they are still available.
There are a series of cards however that are banned as commander and can only be added to the main deck this is because the cards are still much to strong in a limited format.
No colorless commanders.
This cube is meant to be a fun playing experience where the decks land roughly around the 7/10 power level its meant to be played were people have access to large haymaker cards and are able to pursue a number of different strategy's/archetypes.
To draft this cube:
-Start with a 10-20 card legendary pack (pick 2).
-5 20 card packs (mix of 18 cards 2 seeded lands)(pick 2).
-Normal color identity rules apply.
-(optional) After the full draft players reveal commanders and can then trade cards to complete decks (set a limit for trades).
-Make decks and have fun.
As mentioned above all players will have access to tapped dual lands, evolving wilds, terramorphic expanse and the 5 mana smoothing cards for their deck, this allows 5 color decks to be more viable.