Starter Deck: Magic As Garfield Intended
(858 Card Cube)
Starter Deck: Magic As Garfield Intended
Cube ID
Art by Melissa A. BensonArt by Melissa A. Benson
858 Card Cube6 followers
Designed by eerieisland
Owned
$492
Buy
$552
Purchase
Mana Pool$2305.77

"I attack you with my Shivan Dragon."
"I Terror it!"
That's how it all started. No Arena. No sleeves. We barely knew the rules. Do you ever miss it?
Now, Over 30 years later, we're going back there.

Introducing Starter Deck, a vintage sealed format that takes you back to how we used to play.

Rules

  • You receive a starter deck with 60 unsleeved cards. The starter decks have 6 Rares/Mythics, 18 uncommons, 33 commons and 3 non basic lands.
  • You build a 40 card deck.
  • After deck construction, we enter the Trading Block Phase:
    • Players lay out 5 tradeable cards on the table in a grid format. Rows are organized by color (White, Blue, Black, Red, Green, Colorless, Multicolor), and columns represent each player.
    • Players take turns in random order, with each player getting a 3 minute window to negotiate trades.
    • During your turn, you're the only one allowed to speak unless you specifically invite another player into the conversation.
  • Between rounds, players can decide to hold another Trading Block Phase or engage in free trades.
  • This format can be played as a single-night event (like a normal 3-round Swiss draft tournament) or as a league format over multiple days or weeks.
  • No using the internet for rules disputes

Goals

  • Interactive, back and forth games which means keeping efficient cards in check
  • Iconic Cards
  • Assigning my own rarities to cards to make for interesting drafts, deck building and gameplay (cards with their rarity changed are stamped)
  • Synergy: Mostly sub themes, pockets of synergies, let people do what they want, tribes
  • Staying firmly in the color pie
  • Smoothing Mechanics: cycling, kicker, morph, flashback, scry, cantrips
  • 720 cards. Each color (plus Gold/Artifact): 3 Mythic, 14 Rare, 43 Uncommon, 60 common
  • Rares should be powerful effects and build arounds, steering clear of super powerful effects that every deck wants
  • No overly complex cards or mechanics. Beer and pretzels style gameplay
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