This is a Judge's Tower list, using no particular theme.
All players share a library and a graveyard.
You have infinite mana of all types.
Play with your hand revealed.
Begin the game with 0 cards in hand.
You own all cards you draw or gain control of.
You must use every card in your hand as soon as possible, announcing when you are holding priority.
All legal modes, mays, and alternative costs are mandatory.
Each physical card can be played only once per turn, by a single player.
You must activate every activated ability of objects you control once per turn as soon as possible. Always activate abilities from the bottom of the card up.
Each activated ability of each physical card can be activated only once per turn, by a single player.
If a spell or ability has X in its mana cost, X is always 5.
You must attack with all legal attackers and block with all legal blockers.
You must clearly communicate all game actions, including the step or phase in which they occur.
If you commit a game rules violation or forget to do something, exile all cards you control and you get a shame counter.
Play until the deck runs out of cards or you run out of patience. The player with the fewest shame counters wins.