A jumpstart commander battle box cube!
How to Play
Each player draws a color pairing card to determine their color identity. The pairings consist of the ten guild combinations and one for each mono color. Each player will receive two random deck halves, one for each of their chosen colors. If mono colored is chosen, that player will receive two of the same color deck halves. Players each receive a Command Tower card that may be placed in their deck. If players choose to do this, they must remove a basic land of their choice. Decks cannot be larger than 60 cards.
The commanders for each deck half are treated like they have partner.
All other rules of the game remain the same.