This is an EDH Battle Box that is primarily meant to introduce newer players to the basics of Commander without them needing their own deck. It's intention is to provide medium-power games, and to guarantee the same power level between players. It should also be fun for more advanced players to play as a change of pace from their constructed decks. It's designed for 3-5 player games.
Everyone starts with 11 cards in the command zone in addition to their commander:
One of each basic land
One of each Battlebond dual
Sol Ring
Themes have to be somewhat generic since your library is random every game.
Attacking can be scary in a multiplayer game, especially for new players. The biggest theme is cards that reward you for turning your creatures sideways.
+1/+1 CountersEveryone likes seeing their creatures get bigger and bigger; +1/+1 counters can make even the smallest creature very deadly.
TokensTokens usually allow you to go wide on the battlefield, and some accompany some pretty neat effects.
BurnSometimes you need a little bit of reach to finish off an opponent. Other times, you can take down the entire table in a single turn.
Minor ThemesThough not as abundant as the themes listed above, some of this cube's minor themes include life gain, utilizing your graveyard, and rewards for casting noncreature spells.
I enjoy cool basic lands. I think they make the experience more fun even though they don't affect gameplay. There are currently 7 sets of basic lands for players to choose from. I will add more as I get more complete sets of bondlands.
Version 1.0 - Converted my no-longer-in-use multiplayer draft cube into this Battle Box. Removed almost all lands, cards that let you search your library, and anything else that didn't make sense in the new format.
Version 2.0 - Reworked the cube around the idea of simplicity. Less cards with confusing effects, no cards that required 3 mana of the same color, attention to how large the text box is on a card. Added group card draw as a basic cube principle.
Version 3.0 - Reduced the number of cards with X in their casting cost, or heavy ability activation costs. Added Monarch cards to support the group draw theme. Removed all 3-color commanders and most 3-color cards. Bondlands are now everyone's default dual lands.
Version 4.0 - Big increase to the number of modal cards; added having options as a basic cube principle. Reduced the number of reactive cards that require you to wait until conditions are just right. Rule change: starting hand is now 5 cards (up from 4). A few commanders changed out.