Clone of Zeus Cube - Vintage Cube
(540 Card Cube)
Clone of Zeus Cube - Vintage Cube
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Art by Chris RahnArt by Chris Rahn
540 Card Cube0 followers
Designed by urbandino500
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This is my adjustment to Vintage Cube.

I feel I've added a few new archetypes while improving others that have historically been less powerful AND maintained the vast core of the Vintage Cube.

I hope you read and enjoy! Comments and suggestions are welcome!

Significant Archetype Additions/Improvements

  • “Golgari” Lands Archetype (Archetype Improvement)
    o Exploration
    o Squandered Resources
    o Once Upon a Time
    o Sylvan Scrying
    o Witherbloom Command
    o Expedition Map (is this card good enough? Can seek Tolarian Academy, other powerful lands as well)
    o Riveteers Overlook
     Is this card worthy? I included it to mitigate the life loss from Fastbond while providing another “fetch” for the Archetype. Perhaps this should be Fabled Passage?

How To Play?
o Strip Mine Lock
o Combine Squandered Resources with The Gitrog Monster and Fastbond to essentially draw the deck. Thassa’s Oracle win? Mayhem Devil win? There are many paths to victory.

  • Selesnya Tokens (Archetype Addition)
    o Torens, Fist of the Angels
    o Eladamri's Call
    o Earthcraft
    o Aluren
    o Rite of Harmony/Glimpse of Nature
    o Vizier of Remedies
    o Whitemane Lion
    o Mirror Entity

How To Play?
o Selesnya is not a “thing” in the current iteration of Vintage Cube. I tried to fix this by adding 2 creatures that are strong token generators that would become “reasons to add white”. Adding white also allows for the addition of powerful one mana removal spells and silence effects.
o Vizier of Remedies is endless green mana when combined with Devoted Druid. Perhaps this is enough to entice drafters to add white for this powerful two card combo?
o Rite of Harmony/Glimpse of Nature allows for massive card draw/mana/creatures when combined (in various ways) with Torens, Fist of the Angeles, Earthcraft, Whitemane Lion, and Aluren.
• Will these inclusions be enough to entice mono green drafters to add white? Will Earthcraft and/or Aluren just power up Mono Green Ramp? Will this improve cards like Survival of the Fittest, Armageddon, and Skullclamp (I like to think so)? Or perhaps it allows there to be two green drafters since Selesnya can include strong white cards

  • Rakdos Sacrifice (Archetype Addition)
    o Mayhem Devil (a monstrous card in multiple decks)
    o Oni-Cult Anvil
    o Greater Gargadon
    o Juri, Master of the Revue

How To Play?
o Sacrifice things, deal damage.
o Can include a Reanimator package
o Have Mayhem Devil and Juri, Master of the Review on the battlefield, sacrifice everything to Greater Gargadon…laugh evilly

  • Orzhov Misery/Blink (Archetype Improvement)
    o Kaya, Ghost Assassin
    o Gerrard’s Verdict
    o Sin Collector

How To Play?
o I believe this is an immensely powerful archetype
o You get the best black discard spells and tutors
o You get the best white removal spells and silence effects
o I believe the Blink portion to be somewhat secondary. The best Black and White spells will often be enough. However, I really like the addition of Kaya, Ghost Assassin. All 3 modes are relevant and fit the archetype perfectly.
 Ephemerate + Grief/Solitude/any WB creature with a strong ETB

Solid Archetype Additions/Improvements

  • Izzet
    o Lutri, the Spellchaser
    o Ral, Storm Conduit
    o Rielle, the Everwise

Comments:
o This color pair needed no help, and yet;
 Ral, Storm Conduit is a strong improvement over Thousand Year Storm. I believe it is better in Storm, better in Twin Combo, and better in tempo
 Rielle, the Everwise is a solid addition in Storm and Twin Combo. Turning discard into card advantage. A reason to add Bazaar of Baghdad in your deck.
 Lutri, the Spellchaser is a free card…

  • Boros
    o Aurelia’s Fury
    o Response//Resurgence
    o Boros Charm

Comments
o This color pair needed some help. I think these are worthy inclusions and reasons to splash the opposite color. Each is versatile in both the early and late game. Each seem to have the potential to win games (specifically Aurelia’s Fury and Response//Resurgence…I am eager to see how they perform)

  • Simic, Dimir, Azorius
    o Kinnan, Bonder Prodigy (Simic)
    o Thief of Sanity (Dimir)
    o Reflector Mage and Spell Queller (Azorius)

Comments
o These color pairs needed no help

General Card Quality Improvement:
These cards have powerful effects that can be splashed in multiple Archetypes

  • Enlightened Tutor
    o Top Targets (Archetype Improvement):
     Squandered Resources (Lands)
     Opposition (Simic)
     Any of the Reanimate enchantments (Reanimator, Rakdos Sacrifice, Orzhov Misery)
     Fastbond/Exploration (Lands)
     Earthcraft/Aluren (Green Ramp, Selesnya)
     Underworld Breach (Storm)
     Sneak Attack (Sneak)

  • Once Upon a Time
    o Archetype Improvement:
     Lands (Strip Mine/Wasteland…Ramanup Excavator)
     Green Ramp (Gaea’s Cradle, Mana Dork, Craterhoof Behemoth)
     Selesnya Tokens (see Green Ramp)

  • Silence/Orim’s Chant
    o Archtype Improvement:
     Perhaps I overrate these, but they are nearly Time Walks in many instances. Any deck would consider splashing white for these cards. Perhaps I am incorrect? Would like another opinion because they seem monstrously powerful.

  • Worldy Tutor
    o Archetype Improvement
     Mono Green (Craterhoof)
     Selesnya (Whitemane Lion, Devoted Druid, Vizier of Remedies, etc)
     Lands (Ramunap Excavator, The Gitrog Monster, etc)

  • Unmarked Grave
    o Archetype Improvement
     Reanimator
     Any number of other applications where an Entomb effect is desired

A brief list of the cards I removed from the current MTGO Vintage Cube. I feel that these cards lack the strength to see meaningful play or often begin in the sideboard. I’ll comment on some of the ones that may be more controversial. Every 3 mana one for one removal spell has been removed. The lands rarely see play or are used as intended in my experience.
White:

  • Sun Titan
  • Karmic Guide
  • Lion Sash
  • Elspeth Resplendent
  • Disenchant
  • History of Benalia
    Blue:
  • Phantasmal Image
  • Gilded Drake
  • The Reality Chip
  • Sower of Temptation
  • Palinchron
  • Hullbreaker Horror
  • Murktide Regent
  • Tezzeret the Seeker
  • Portent

Black:

  • Cryptbreaker
  • Skyclave Shade
  • Braids, Cabal Minion
  • Murderous Rider
  • Nighthawk Scavenger
  • Makeshift Mannequin
  • Sedgemoor Witch

Red:

  • Dire Fleet Daredevil
  • Voltaic Visionary
  • Mizzium Mortars
  • Light Up the Stage
  • Jokulhaups

Green:

  • Nissa, Vastwood Seer
  • Circle of Dreams Druid
  • Magus of the Order
  • Tovolar’s Huntmaster
  • Kogla, the Titan Ape
  • Birthing Pod (rarely sees play)

Multicolored:

  • Satoru Umezawa
  • Olivia, Crimson Bride
  • Huntmaster of the Fells
  • Halana and Alena, Partners
  • Aura Shards
  • Mirari’s Wake (rarely sees play in my experience)
  • Thousand Year Storm (too expensive)
  • Unburial Rites
  • Expansion//Explosion
  • Lightning Helix (not worth splashing in either color)
  • General Ferrous Rokiric
  • Hydrod Krasis
  • Edric, Spymaster of Trest
  • Tamiyo, Completed Sage
  • Niv-Mizzet Reborn
    Lands:
  • Academy Ruins
  • Volrath’s Stronghold
  • Field of the Dead
  • Takenuma, Abandoned Mire