Artifact Cube
(360 Card Cube)
Artifact Cube
Cube ID
Art by Titus LunterArt by Titus Lunter
360 Card Cube1 follower
Designed by FireEscapist
Owned
$2,799
Buy
$1,906
Purchase
Mana Pool$2788.42
Artifact Cube Overview

The Artifact Cube is a cube designed to highlight the power and synergies of artifacts and artifact-related strategies throughout Magic's history.

The main design philosophies of the cube are:

  • A focus on synergy, and engine-building in particular. Artifacts as a card type are known for their synergies, and the spirit of this cube reflects that. The goal is to feel like you’re “doing it” regardless of what kind of deck you draft—you won’t find yourself in a deck that just curves out and turns sideways.
  • Gameplay and strategic diversity. Combo, control, aggro, and midrange are all supported in the cube, and decks will often be a mix of these. Games should feel different from matchup to matchup and draft to draft.
  • Discovery in the drafting process. Because of the density of overlapping themes in the cube, many of the cards work in synergy with many others, often in ways that players probably won’t have experienced before. Discovering and building around new synergies and combos is an important part of the Artifact Cube experience.
Themes

The cube has a number of supported themes and subthemes, most of which span 2-4 colors. However, this is not an exhaustive list of strategies. Most of the cards work well with each other in some way, so if you just take some good cards early and figure it out, you’ll be just fine.

White-Based Aggro w

This theme encompasses a few different kinds of decks, mainly:

There’s also the less aggressive wb token deck, with Yawgmoth, Thran Physician, Myrsmith, etc.

+Proliferate wurg

There are a lot of directions you can take this theme, but the main two are:

These decks can also fiddle around with things like Pentad Prism, Jeweled Amulet, and Astral Cornucopia.

Noncreature Tokens ubrg

This is probably the broadest theme in the cube, and can support several drafters. A lot of the cards and subthemes here work together, but here’s the gist of some of the main plans:

Reanimator ubr

This one’s fairly self-explanatory. There are a number of larger artifacts, ways to discard them, and ways to reanimate them. There’s also a small discard subtheme with Currency Converter and Containment Construct.

Blue-Based Combo u

Blue has a lot of cards dedicated to enabling combos, particularly in the form of tutors and card selection. Some headliner combos:

…and a lot more multi-card combos and general engines.

A Note On Fixing

The mana in the cube is pretty good. The cube includes Bridges, fetches, shocks, and Triomes, plus Talismans and a number of other ways to fix if you’re looking for it (including, importantly, treasure.) Most decks that are trying to put together an engine of some kind will at least be splashing a third color, possibly more.

That’s just about it. Happy tinkering! (Though no Tinkering—it was too broken.)

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