Peasant Cube with a relatively high power, excluding only a handful of cards for power level, i.e Sol Ring, Ancient Tomb, Force of Will, etc.
The goal of the cube is to create highly interactive games, where no one card is unanswerable or wins the game on its own.
The rarity restriction is broken for the colour fixing lands only. There are no fetchlands or five-colour lands, in an attempt to keep down the number of colours in decks.
The cube makes use of errata for two of the cards. For Cinderslash Ravager, the word "oil" is deleted from the card text. For Hagra Constrictor, the arena version of the card is used, which costs rather than
.
Blink
Generate value by flickering creatures with powerful etb effects
Spells Matter
An aggresively slanted tempo deck
X Control
Grind your opponents into the dust with efficient interaction and powerful card draw
Value Reanimator/Control
Recur creatures from the graveyard until you opponent can no longer deal with them
X Ramp
Play all of the most powerful threats of the cube ahead of curve
Go Wide Aggro
Curve out and keep em honest
Modified
Sacrifice
Dudes
+1/+1 Counter Synergies
Aristocrats
Red Deck Wins
Flicker
Persist
Lion + Monumnet
Pesitlence
Personally disliked mechanics avoided: Monarch, Initiative, Cascade, Unconditional Hexproof, Daybound, Colour Hosers