A cube drafted as you would a Battlebond cube, with enough cards for exactly up to eight teams of 2. Each team drafts 4 packs, taking 2 cards at a time per pack for their team's pool. At the end the pools are shared between players. This cube focuses on the ability to abuse having multiple players and multiple opponents in the game. Ramp that can untap your ally's lands and enchant ally's lands is also important to give a big swing to one player for a turn. The cube has a lot less focus towards the aggro side of things and has more grindy mana sinks to outvalue your opponents in the late game. With many different subthemes and possibilities, the two major themes of the cube is counters and flickers. Lots of ways to replay creatures and lots of ways to proliferate counters for your team.