Bleeding Desert Micro-Cube
(258 Card Cube)
Bleeding Desert Micro-Cube
Cube ID
Art by Tomasz JedruszekArt by Tomasz Jedruszek
258 Card Powered Vintage Cube1 follower
Designed by konko
Owned
$17,487
Buy
$10,529
Purchase
Mana Pool$18245.88

This is a micro-cube that uses @andymangold's degenerate micro-cube as the basic shell. You will indeed discover MANY parallels. However, I wanted to weave two different ideas into this cube:

  1. Blood

A crazy cube is the Conch Cube by @DrChillbrain. Each booster contains two conch Horn and the different strategies are based on it. Since my Cube has P9 cards in it, I didn't think it was too overpowered to replace conch Horn with blood Token. Blood Token can be cast as a 0 mana spell in this cube. So they can be countered, but like any other token, they disappear after an interaction.

  1. Desert

Desert Cubes are characterized by the fact that the lands also have to be drafted. There is no baseland pool that you can use for free. These cubes play deserts, but in my opinion they are too weak. That's why desert is in the title, but deserts aren't included.

When picking, you are faced with the dilemma:

  • Do I pick the strong spell, because spells win the game?
  • Do I pick the land, because nothing works without lands?
  • Do I pick the blood Token, which is very strong with CC0?

Max Hero's 15 Card Singularity format rules apply in a modified form:

  • Cards are drafted in 2 packs of 15 cards (13 cards + 2 blood Token).
  • The minimum deck size is reduced from 40 cards to 20 cards.
  • There is no basic land pool to draw from.
  • Players do not lose the game if they would draw a card from an empty library.
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