WIP, sort of. I threw this together kinda quickly, not super happy with it. May or may not try it again later, depends whether I'm ever able to playtest it I guess :/
ANYWAY,
Trying to make a cube that combines every Innistrad set (and other cards set on the plane), with a focus on synergistic mechanics from different sets. For example, Madness and Blood tokens, Exploit and Decayed tokens, & Disturb and Flashback. There's also a large focus on "stuff I personally like or am nostalgic for," like Investigate, Delirium, and Spells-matter.
Treat the daybound werewolves like normal werewolves. (I want them all to work the same and I think this is simpler than the other way around.)
When you draft Hanweir Battlements you get the Garrison, and when you draft a Midnight Scavengers you get a Graf Rats. (those cards are in the basic lands for the simulation.)
Commons and uncommons are two-ofs, and rares are one-of, so this is kind of like a set cube. (Uncommons are still less common than commons; in an 8-player draft, every common will be drafted, but not every uncommon will be drafted.)
Pack construction: 2 rares/mythics, 2 lands, 4 uncommons, 7 commons.