Mad Max Cube is a desert cube made up of a combination of cards that pay homage visually to the Mad Max/Furiosa movies and cards that mechanically feel like you are doing blasted wasteland things. There is no landbox; you have to draft your lands. With two exceptions, all lands are also desert typed (which isn't needed for a desert cube, but it fits the source material).
This is not a singleton environment and each pick will get you only one card. You'll find plenty of cards like Whisper Squad that get better in multiples, but you'll also need to draft each copy individually.
I mostly omit green from the cube and intentionally undersupport blue. It is a world of almost no organic growth, and precious little water.
The cube is stored unsleaved in an old army surplus ammo box. If you want to shuffle, you give the box a good shake.
Up to eight players draft three packs of fifteen cards. When the draft is ended, you shuffle up and play. There is no deck building step; you must play all 45 of your cards, whether or not you have the lands to support them. You are desperate for resources.
This cube supports several archetypes. There is kindred support for Warriors (the wild punks that roam the dunes in small packs) and Soldiers (the fighters to band together to protect oasis refuges), as well as a large number of walls (something to hide behind!). Non-wall creatures are either human (or something that looks human like Kor) or real world animals that might populate a post-nuclear holocaust waste.
While several cards produce +1/+1 and -1/-1 counters, and you can find a few auras kicking around, you will find nothing that produces tokens of any kind. There are also few board wipe effects. You'll really need to work to create any card advantage.
The cube supports cycling-matters and graveyard recursion as a nod to picking through the scraps to find what you need.
Almost nothing flies.
This cube leans heavily on equipment, vehicles, and combat tricks. The fights are scrappy, the car chases are epic, and when the dust settles, the dunes are littered with charred bodies.
All hope is not lost, and the worst situations can make anyone do heroic things. Keep an eye out for the few green cards sprinkled in here and there; just make sure to draft the lands that cast them! Also, that morphed creature on your opponent's side might not look like much now, but could become a problem in the near future!
Be on the lookout for legendary creatures that correspond to characters from the movies. While some are right on the nose, others might be up for some interpretation. I love getting recommendations from drafters in this area.
Finally, the Aetherdrift update!