This cube is meant for multiplayer free-for-all gameplay.
Drafting this cube is similar to drafting Baldur's Gate. Players draft 3 packs of 20 cards, taking 2 cards on each pick. Cube Cobra does not currently support taking 2 cards in a pick, so practicing here isn't perfect. The minimum deck size is 60. Life totals start at 40. Unlike Baldur's Gate, there are no Commanders.
With 520 cards, the cube supports 1 pod of 8 players, with 2 extra packs. Lore Seeker will likely add 1 of these packs into the draft mid-draft. The other extra pack can be used for Booster Tutor, though a player may use a sealed booster pack of any official set if they prefer.
This cube's draftable archetypes are based on the enemy color pairs and the wedges. Enemy color pairs have more defined strategies, whereas the few cards in wedges either play into those strategies or act as generically good cards worth splashing.
(Please note that cards currently listed under the "Maybe Board" will be added into the cube proper once received in person.)
ArchetypesOrzhov Lifegain
White has many cards like Path of Bravery that fit well into both this Orzhov deck and the Boros Tokens deck, so keep an eye out for those! You can also use wedge cards like Siege Rhino or Licia, Sanguine Tribune efficiently in this deck!
Golgari Reanimator
It's also important to have ways of getting your reanimation targets into the graveyard. Cards like Stitcher's Supplier or Mulch are effective at filling the graveyard, but aren't terribly precise. Black also offers Buried Alive and Gravebreaker Lamia to get your big creatures directly into the graveyard. Green mostly offers more self-mill, though Noose Constrictor can discard a creature card in a pinch, and while Titanoth Rex isn't the most exciting payoff for this strategy, it does discard itself!
As for wedge cards worth splashing, Abzan is definitely the more reliable wedge. Nethroi, Apex of Death and Teneb, the Harvester play directly into your strategy, while Kathril, Aspect Warper plays into a similar space. In Sultai you have Sidisi, Brood Tyrant as a reward for all of those self-mill cards and Muldrotha, the Gravetide as, well, Muldrotha.
Simic Morph/Manifest
The trick to making this archetype work is making your morph/manifest cards worth more than the sum of their parts. Cards like Unblinking Bleb might be unremarkable on their own, but can also interact in powerful ways with cards like Ixidron, Yedora, Grave Gardener or Illithid Harvester. You can even put together the old Pickles combo with Brine Elemental and Vesuvan Shapeshifter!
When it comes to wedge cards, you have two major pieces to look for. Kadena, Slinking Sorcerer is a very obvious pickup for this deck as both an enabler and payoff for the strategy. Animar, Soul of Elements isn't as obvious, but quickly makes all of your morphs free to cast while growing huge!
Izzet Artifacts
While any deck can theoretically make use of the many colorless artifacts in the cube (and some of them are better equipped to make use of specific artifacts,) you have the most to gain from running a bunch of these. You have a larger card pool to utilize when drafting this deck, so keep that in mind! Just also keep in mind the ways the different strategies this deck can use as you draft (maybe don't take that Inkwell Leviathan if you don't plan on cheating it out.)
None of the Jeskai or Temur cards really have a ton of extra synergies with your deck, but between the extra value you get from colorless artifact cards and the generically good wedge cards you can run, it's not much of a loss. Technically you can use Animar, Soul of Elements to reduce your colorless artifact creatures to free, but that card is going to be sought after in general.
Boros Tokens
Two wedge cards, Kykar, Wind's Fury and Queen Marchesa, can be effective ways of making multiple bodies with assorted upside in this deck. I'd also like to point out Piru, the Volatile here. No, it's not terribly efficient, and no you don't generally want to let it die and nuke your board of small creatures, but if you have a ton of creatures then Piru will gain you a ton of life on death. Keep it in mind!
Five Color
Your payoffs for being five-color will usually be the generically powerful cards in each color/pair/wedge alongside cards like Chromanticore or Child of Alara. Urza, Academy Headmaster is wildly inconsistent, but he's funny and you should totally play him.
Cycles, Combos, Individual Card Choices and Other NotesThe Morphling Cycle
Enemy-Colored Planeswalkers
Hybrid Cards, And Also Mizzium Transreliquat
Spitting Image is a weird case. In Simic Morph, it's not really that great a card. Copying morphs just usually isn't fantastic, even if its a mana sink. You might be able to get more value in the Izzet decks, but where Spitting Image really shines is in enabling Arcane Savant to become a one-card infinite combo. By drafting Spitting Image and leaving it out of the deck, Arcane Savant can make infinite copies of itself on entering the battlefield. If you think that's bad, just be glad it's not Clone Legion anymore. The combo doesn't come together that consistently, and it's not an immediate win since you do need to generally survive a turn before swinging (this isn't a problem with Impact Tremors or Hammer of Purphoros) but it's powerful enough where it's something I have in mind. If the combo proves too strong, one of the offending cards will be removed.
That leaves us with Mizzium Transreliquat, which is decidedly not a hybrid card. Any deck can run it, but specifically Izzet decks will get the most value out of it. It irks me having this one card not fit the pattern of the rest of the cycle, but for now it gets a pass. I'll keep an eye out for more interesting hybrid Izzet cards.
Most of the Theros Gods' Weapons
Next were Spear of Heliod and Whip of Erebos. It turned out that both of these artifacts happened to work well with other archetypes. Spear obviously works as an anthem effect in aggressive Boros decks, while both Golgari Reanimator and Orzhov Lifegain appreciate some part of the Whip.
That leaves Bow of Nylea conspicuously missing. Honestly, while it doesn't play neatly into the cube's archetypes the way the other weapons do, it's not so weak as to not be worth running. I can certainly see adding it to the cube at some point.
Rivals of Ixalan Flip Enchantments
Strixhaven Commands
Un-Cards
Urza's Fun House was added as a fun secondary way to get to the AskUrza website in a game. My only real concern is that it may prove somewhat confusing to players that don't realize the Urzatron lands aren't in the cube (neither is Nearby Planet for that matter.) It's also a colorless land in a cube with relatively light mana fixing, so it's possible it gets cut someday for another land.
Animate Graveyard is one of the few cards I fear might be too strong for the cube. I can easily think of scenarios where the creature you get for five mana here is obscenely strong. It'll need testing for sure. I like that it's a weird twist on a payoff for the reanimator deck, but honestly I wouldn't be surprised if it's the kind of card any black deck should be running.
Conspiracies
Weight Advantage is another build-around, but not one that the cube is built around itself. It's here as a fun option for clever players that can make it work.
Two conspiracies that aren't here are Advantageous Proclamation and Sovereign's Realm. Both have been considered at different times. Proclamation was denied a spot back when players built 40-card decks in this cube, as it was already very easy to deck out. If that's no longer the case it can be reconsidered. Sovereign's Realm is mostly a better Worldknit, but unfortunately it doesn't work with the current cube's rules. Given that each player drafts 60 cards and builds 60 card decks, it's impossible to draft a Sovereign's Realm and play it. You'll always end up with a maximum of 59 cards that can go into the deck, and since you can't play basic lands you can't hit the minimum. Worldknit comes with its own problems, namely that you do have to figure out how many basics you need, and the cube can cut it close on basics as a result of how many you need.
Draft-Matters Cards
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Lands
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