Growing up my favorite color to play in Magic: The Gathering was always mono , usually with some flavor of goblin and I wanted to have my first cube be a recreation of some of those play patterns and memories. I also incorporated new cards that would lead to interesting lines of play and
wild table flipping fun outcomes. Enjoy!
"Of course you should fight fire with fire. You should fight everything with fire."
-Jaya Ballard, mask mage
"I like goblins. They make funny little popping sounds when they die."
-Braids, dementia summoner
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
Works well with token or go wide strategies, as well as artifact matters cards.
Snatch your opponents biggest threats or combo pieces, then dispose of them to your benefit.
When rummaging why not get additional value?
If it's yours of your opponents, sacrificing for value will smooth out several other potential strategies.
Just some big dumb beaters to offer late game threats or a build around in a ramp deck.
To stave off the combo decks and aggressive archetypes, control is offered in red to enable midrange decks. Draft cautiously because control in red is more like controlled chaos.
Same as control, stay alive long enough to establish a midrange path to victory.
“Spontaneous combustion is a myth. If you burst into flame, someone wanted you to.”
-Chandra Nalaar
This cube is a (currently) 360 card singleton environment.
I wanted the cube to have as much variety as possible within a single color, so I have scoured the internet for strange effects represented in red to add to the spice of the cube and have surprise interactions during play. I even dug as deep as Un sets. Your opponent will really get a surprise when you drop Angelic Rocket.
There are things I didn't want present in cube, mainly land destruction. I feel it would slow the pace of the game in a unfun way rather then slow it in an interesting way via pillow fort cards. Blowing up my mountain is less interesting than playing a strange card in red that maybe the player has never seen before. Additionally, hybrid mana that would water down the "redness" of the cube and really cheat tons of other potential effects and interactions in was avoided.
“To be honest, I’m not quite sure what’s going to happen.”
-Renna, Selhoff alchemist
This cube was a challenge to design, and it's so far removed from finished that it feels like I have only just begun. Mono red really limits the types of gameplay you can have, and while I find this interesting, it's not for everyone.
Some things that I'll be on the lookout for to add to the cube are more ramp, more interaction, more card draw, and additional unique win (or Lose) conditions.
Housekeeping Note: Prowess cards in the list do not have a tag, it is included in the Storm tag.