Clone of Mono Red Cube FTW
(360 Card Cube)
Clone of Mono Red Cube FTW
Cube ID
Art by Wayne ReynoldsArt by Wayne Reynolds
360 Card Cube0 followers
Designed by wobblesthegoose
Owned
$2,235
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Mana Pool$1746.11

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Mono Red Cube FTW

Welcome Drafters

Growing up my favorite color to play in Magic: The Gathering was always mono r, usually with some flavor of goblin and I wanted to have my first cube be a recreation of some of those play patterns and memories. I also incorporated new cards that would lead to interesting lines of play and wild table flipping fun outcomes. Enjoy!


"Of course you should fight fire with fire. You should fight everything with fire."
-Jaya Ballard, mask mage


Table of Contents:
  1. Primary Archetypes
  2. Secondary Archetypes
  3. Cube Environment
  4. Design Notes

"I like goblins. They make funny little popping sounds when they die."
-Braids, dementia summoner


Primary Archetypes:
  • Storm
    Several zero drop spells, mana increasing spells, and payoffs enable this strategy. The volume of cards present in the cube allow this to be the main win condition or a supporting one when drafted.

  • Infect
    A density of infect cards, paired with some sneaky cards like Rush of Adrenaline, enable this strategy with a dash of proliferate to close out games.

  • Superfriends
    Uptick and ultimate with planswalkers that provide a toolbox of abilities when drafted, and are supported by cards that help burn opponents out of the game.

  • Goblins
    Goblins are one of the main reasons I wanted to pursue a mono red cube, so... Here are goblins...

  • Combo
    If you know a degenerate combo in red, it's in here. Draft it and ruin your friendships to your hearts desire.

  • Aggro // Prowess
    Curve out with aggressive creatures or burn, and rush your opponents life to zero before they combo off.


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Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.


Secondary Archetypes:
  • Vehicles

Works well with token or go wide strategies, as well as artifact matters cards.

  • Theft

Snatch your opponents biggest threats or combo pieces, then dispose of them to your benefit.

  • Discard

When rummaging why not get additional value?

  • Sacrifice

If it's yours of your opponents, sacrificing for value will smooth out several other potential strategies.

  • Big Red

Just some big dumb beaters to offer late game threats or a build around in a ramp deck.

  • Control

To stave off the combo decks and aggressive archetypes, control is offered in red to enable midrange decks. Draft cautiously because control in red is more like controlled chaos.

  • Pillow Fort

Same as control, stay alive long enough to establish a midrange path to victory.


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“Spontaneous combustion is a myth. If you burst into flame, someone wanted you to.”
-Chandra Nalaar


Cube Environment

This cube is a (currently) 360 card singleton environment.

Notable Inclusions:
Color pie breaks

I wanted the cube to have as much variety as possible within a single color, so I have scoured the internet for strange effects represented in red to add to the spice of the cube and have surprise interactions during play. I even dug as deep as Un sets. Your opponent will really get a surprise when you drop Angelic Rocket.

Notable Exclusions:
Land destruction

There are things I didn't want present in cube, mainly land destruction. I feel it would slow the pace of the game in a unfun way rather then slow it in an interesting way via pillow fort cards. Blowing up my mountain is less interesting than playing a strange card in red that maybe the player has never seen before. Additionally, hybrid mana r-u that would water down the "redness" of the cube and really cheat tons of other potential effects and interactions in was avoided.

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“To be honest, I’m not quite sure what’s going to happen.”
-Renna, Selhoff alchemist


Design Notes

This cube was a challenge to design, and it's so far removed from finished that it feels like I have only just begun. Mono red really limits the types of gameplay you can have, and while I find this interesting, it's not for everyone.
Some things that I'll be on the lookout for to add to the cube are more ramp, more interaction, more card draw, and additional unique win (or Lose) conditions.

Housekeeping Note: Prowess cards in the list do not have a tag, it is included in the Storm tag.


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