Hi!
This is a Commander cube with a focus on multiplayer mechanics (tempting offer, monarch, initiative, opponent choosing...) and planechase support.
It pushes heavily towards inciting combat and politicking.
Companions and Lessons are included as options for varying the core gameplay. These can be either drafted after the main part of the cube or used as an all-player sideboard.
I personally prefer to ignore color identity rules in this environment, although that has to be experimented on more.
Small Aetherdrift update plus some changed of cards that have not convinced me.