This cube is under construction. It's my first cube, so I'm open to ideas and advice.
This is a Commander Cube (60 card decks) that I designed with the idea of NOT forcing different mechanics into one color combination (For example: UW: Blink, GW: Token etc.). About 80% of all creatures in this deck are humans. Even if you throw creatures of the various little sub-themes together (pirates, werewolves, equipment, vehicle...) they could all work together under one human lord.
I don't want the commanders to be drafted into custom made commander boosters.
I don't want every player to start with a standard pack of cards (such as Command Tower, Arcane Signet, etc.).
Other ideas are:
No color restrictions on spells, but on the manabase (Nature's Chant is legal in Mono W/G as a result). I don't think it's possible to make monocolored commanders playable in a draft.
Every commander has the "partner" ability.
Every monocolored commander has the "partner" ability.
That sounds too strong in my opinion, but it would make monocolored commanders usable.
BUT - I'm a big fan of "collected.company"'s Regalia.
All credits @BrandonSanderson.
I do NOT want to solve a mana problem with the Regalia. It's an essential part of Magic. Greed must be punished. However, I would like to get rid of color problems and make use of other commanders that would never work in a draft environment. Any player can draft their deck with the confidence of choosing ONE of these base regalia for free:
There are four wild cards in the draft pool. With a wild card you can choose an additional base regalia. For two wild cards you can choose from these other mighty regalia:
My hope is that with this design philosophy, no deck will look the same. Even if someone always drafts werewolves, they have the option to expand them with blue/black or white. Or choose a second commander that opens other color combinations and interactions. Very colorful decks will emerge. I assume that most decks boil down to three colors.