Each color has been given several archetypes meant to help colors blend from one into another to allow for a wide variety
of deck strategies. White is auras, fliers, ETB, and tokens. Blue is spells-matter, fliers, ETB, and tempo-control. Black is
control, drain, sacrifice, and recursion. Red is aggro, burn, spells-matter, and artifacts. Green is ramp, tokens, +1/+1 counters, and
auras.
Conspiracy, Un-cards, and Playtest cards help to make the game-play stay interesting and do some fun things. It also helps to keep the drafting more interesting.
Always testing and updating as more cards come out. Please leave suggestions or observations if you have them! If you like, please
let me know!