Welcome to my "Fair" Commander Cube.
This cube includes Brandon Sanderson's Regalia idea, in particular I wanted to include what he calls "Crowns", cards that open deckbuilding possibilities by extending the Commander's color identity. Crowns are drafted and each player can use only one of them while playing. Basic lands in the cube list act as Crowns of the same color. Here on CubeCobra, I've listed 15 Crowns (3 per color), but in my playgroup I've added 5 more Crowns with different effects, which are described later in the Overview.
As a houserule, every Planeswalker can be played as a Commander.
Cube Content
The cube is divided in three lists:
I'll explain how I managed lands in a separate section
Unlike other Commander Cubes, Commanders are drafted together with other cards. This requires packs made by specific cards.
With 8 players, the draft is composed of 3 packs of 20 cards but:
Physical setup for this kind of draft requires some extra time and to help you recognize cards from the "Commanders" list, you can mark the sleeve or put a colored label
Drafted commander decks are made of 59 cards +1 commander (and +1 Crown) or 58 cards +2 Commanders with partner (and +1 Crown)
Crowns
After playing with them for some time, Crowns are a fun addition to a Commander deck. They help you in enabling and adding synergies in your decks.
Unless stated differently, each deck can have only 1 Crown whether it is "basic" or "special"
There are 15 "basic" Crowns (3 per color) which add their color to your Commander color identity. For example a Scarab God with a Green Crown can also have green cards in the deck.
Then, there are 5 "special" Crowns (each of them are tagged in the cube):
Lands Bundles
My physical cube has only 75 lands: 25 utility lands and 50 "Bundled" mana lands.
I wanted to make this cube to be fun to draft without concerning much about mana. Building a multicolored deck should be always possible without worrying much about mana-screwing, but at the same fixing you mana should require picks in your draft.
As a result I created placeholder cards called "Bundles".
When you draft a Bundle card, you have actually drafted more than one multicolored lands. Bundles are divided in:
I reworked bundles from the last update by removing the "singleton" trait. It's now easier to get the corresponding cards while playing IRL (and online). No more custom and janky lands.
Now, a bicolored bundle gets you 3 bicolored "Slow lands" (Innistrad: Midnight Hunt and Crimson Vow).
Tricolored bundles gets you 2 tricolored tap lands (Alara and Khans lands)
I'm pretty satisfied with how lands turned out. Next stop: Streets of New Capenna!
I'll also remove some of the usually unplayed cards and adding 1 more monocolored partner to the Commander List. With this change, Loyal Crown should become appealing
It's been a while since I haven't updated this cube, but as I played it with my group, many games felt like a slog.
I should be able (hopefully soon) to get back to work on it.
What will change: