Become a supporter of Cube Cobra to remove these messages and gain access to exclusive features! Find out more.
EDH: 4 Commanders on a Fair ground
(715 Card Cube)
EDH: 4 Commanders on a Fair ground
Cube ID
Art by Aleksi BriclotArt by Aleksi Briclot
715 Card Commander Legacy Cube5 followers
Designed by EnterWrexer
Owned
$3,666
Buy
$2,605
Purchase
Mana Pool$3397.87

Welcome to my "Fair" Commander Cube.

This cube includes Brandon Sanderson's Regalia idea, in particular I wanted to include what he calls "Crowns", cards that open deckbuilding possibilities by extending the Commander's color identity. Crowns are drafted and each player can use only one of them while playing. Basic lands in the cube list act as Crowns of the same color. Here on CubeCobra, I've listed 15 Crowns (3 per color), but in my playgroup I've added 5 more Crowns with different effects, which are described later in the Overview.

As a houserule, every Planeswalker can be played as a Commander.

Cube Content

The cube is divided in three lists:

  1. "Commanders" (90 cards) - it includes cards best suited to be Commanders
  2. Crowns (20 cards)
  3. Everything else (600 cards) - legendary creatures and planeswalker of this list can be used as commanders, but it can be harder to support them

I'll explain how I managed lands in a separate section

Unlike other Commander Cubes, Commanders are drafted together with other cards. This requires packs made by specific cards.
With 8 players, the draft is composed of 3 packs of 20 cards but:

  • the 1st pack has 4 random cards from the Commander list and 16 cards from the second list;
  • the 2nd pack has 2 Commander cards, 1 Crown, 17 other cards;
  • the 3rd pack has 1 Crown, 19 other cards.

Physical setup for this kind of draft requires some extra time and to help you recognize cards from the "Commanders" list, you can mark the sleeve or put a colored label

Drafted commander decks are made of 59 cards +1 commander (and +1 Crown) or 58 cards +2 Commanders with partner (and +1 Crown)

Crowns

After playing with them for some time, Crowns are a fun addition to a Commander deck. They help you in enabling and adding synergies in your decks.
Unless stated differently, each deck can have only 1 Crown whether it is "basic" or "special"

There are 15 "basic" Crowns (3 per color) which add their color to your Commander color identity. For example a Scarab God with a Green Crown can also have green cards in the deck.

Then, there are 5 "special" Crowns (each of them are tagged in the cube):

  • 2 "Loyal Crown" - A legendary monocolored or bicolored creature has partner (You can have two commanders if both have partner.)
  • 1 "Destiny Crown" - One creature you drafted is Legendary in addition to its other types and is your commander. Monocolored creatures can have an additional Crown.
  • 1 "Tantalite Crown" - You start your game with a Mox Tantalite suspended with 3 time counters on it
  • 1 "Sol Crown" - You start your game with a Sol Talisman suspended with 3 time counters on it

Lands Bundles

My physical cube has only 75 lands: 25 utility lands and 50 "Bundled" mana lands.

I wanted to make this cube to be fun to draft without concerning much about mana. Building a multicolored deck should be always possible without worrying much about mana-screwing, but at the same fixing you mana should require picks in your draft.

As a result I created placeholder cards called "Bundles".
When you draft a Bundle card, you have actually drafted more than one multicolored lands. Bundles are divided in:

  • 30 bicolored bundles (3 per color combination), which each let you have 3 specific bicolored lands
  • 20 tricolored bundles (2 per color combination), which each let you have 2 specific tricolored lands

I reworked bundles from the last update by removing the "singleton" trait. It's now easier to get the corresponding cards while playing IRL (and online). No more custom and janky lands.

Now, a bicolored bundle gets you 3 bicolored "Slow lands" (Innistrad: Midnight Hunt and Crimson Vow).
Tricolored bundles gets you 2 tricolored tap lands (Alara and Khans lands)

I'm pretty satisfied with how lands turned out. Next stop: Streets of New Capenna!

I'll also remove some of the usually unplayed cards and adding 1 more monocolored partner to the Commander List. With this change, Loyal Crown should become appealing

It's been a while since I haven't updated this cube, but as I played it with my group, many games felt like a slog.

I should be able (hopefully soon) to get back to work on it.

What will change:

  1. A lower mana curve - aggro isn't that viable in a draft commander scenario, but in this cube, it's very hard to do it. At the same time, people shouldn't always start to play on the third turn.
  2. Combos - some combos are somewhat obscure and you have to know exactly what to draft. However many pieces are useful only for those combos and aren't drafted for other purposes. I'll try to put cards that can be useful for normal usage and for combos.
  3. Crown - it needs some balancing, but I still need to understand what can I do with them.
View All Blog Posts