Created as a 'best of' Cube for the three Ravnica blocks.
Design principles:
360 cards exactly; serves a full 8 person draft.
Strict color and guild parity. That means 3-color cards and nephilim are out.
Guild cycles with a dedicated mechanic are all-or-nothing. In practice, I've only kept mana fixing, two sets of split cards, and hybrid guildmages.
Cycles of guild legends and monocolor cycles have been picked from (e.g. Experiment Kraj and Hunted Dragon).
I've tried a rough match of the average mana curve of each color in the original sets.
No planeswalkers. There aren't enough to balance the colors, and I'm fine not having them.
At least one instance of each guild mechanic (technically two for convoke, which wasn't a problem).
Where possible, choose cards that have cross-guild and cross-mechanic synergy.
Known Biases:
I like split cards
Ravnica sets are low on artifacts, and many of them suck. Executive decision to limit artifacts to 10x Signet.
Relatively high amount of enchantments, fitting the original Ravnica enchantment subtheme.
As a consequence, I've only included artifact removal that also hits enchantments. Mortify is in; Putrify is out.
Support for gates to to not be worth it. Gates still in as cheap mana fixing.
Likewise, support for a milling strategy deemed not worth it, as it's all or nothing and doesn't synergise with anything other than Dredge. To be determined how badly this hurts Dimir.
I have the most nostalgia for original Ravnica, which gave some cards the benefit of the doubt.
Statistics:
Actually a decent spread over the different sets. Highest is OG Ravnica at 77, lowest is Dragons Maze at 32.
Each color has cards from all sets, with the exception of Dragon's Maze (which was mostly gold and mostly bad).