A cube with some original archetype combinations with some cards I own and do not currently use in my many commander decks.
Monocolor decks are possible to draft and quite strong.
Main archetypes across colors:
Life gain: White,
Black,
Green
Tokens: White,
Green
Ping: Blue,
Red ; pay-off
Green
Morph: Blue,
Green
Sacrifice: Black,
Red
Reanimator: Black ; support
Blue,
Red
Blink: White,
Blue ; pay-off
Black,
Green
Deck strategies:
Aggro: Red,
White,
Black
Midrange: Green,
Red,
Black
Control: White,
Black,
Red,
Blue
Combo is possible but it is card and opening dependant. Since all cards are not drafted each draft, this strategy is not really pushed forward. Players more often will stumble into a combo rather than build their decks around since I have put little deck manipulation.
Cube trivia:
Most white token generation produce white flying creatures.
Blue and
White have plenty of flyers.
Red has phoenixes and a few dragons,
Black has demons and a few vampires. Green has a few reach creatures (and hornets).
Life gain enablers and pay-offs are both found in White,
Black and
Green.
Both Blue and
have plenty of pingers,
Green has enrage payoffs.
The blink archetype can allow morph fatties from any color to be cheated into play.
Multiple Red,
Black,
Green and
Blue creatures can return from the graveyard to hand or the battlefield by themselves to support the many spellshapers and self discard in the set.
There is one planeswalker for each color (3 of them starting as creatures), plus the big bad Nicol Bolas, Planeswalker if you want to play grixis control
There is one X spell for each color, plus Aurelia's fury and Kessig Wolf Run.
Multiple blue spells transform creatures to 1/1 without abilities, allowing either enrage triggers (combat) or an easy kill with a pinger.
The cube contains also small packages for archetypes around specific cards: