Welcome to my peasant cube! I got the inspiration to start building this cube in early 2018 and completed my first draft of it a few months later. That first draft was a smashing success and I immediately knew that I had created something special that I was very proud of. Since then, I have carefully maintained it to be as high performing and fun as possible and have been able to host semi-regular drafts to give it plenty of play time.
The main goal of this cube was to create an environment where the decks had lots of synergy and the power level was as high as it could be while being balanced enough to make any archetype playable. I wanted to the decks to be interesting to play and not all be a variation on goodstuff midrage. As the years went on, the archetypes have changed and evolved and some of the color pairs took on new archetypes all together.
There are several defined archetypes in the cube that tend to feed into each other. The goal was to design the archetypes so that cards could be put into as many categories as possible, thus providing that flexible draft environment. These archetypes are:
- Go Wide
Flood the board with cards like Dragon Fodder and Resolute Reinforcements and then pump them up with cards like Basri's Solidarity and Bolt Hound to kill your opponents before they know what hit them. Use some burn to finish them off with that little bit of extra reach.
/
/
- Aristocrats
Adding to all the token generation in
and
will give you sacrifice outlets such as Carrion Feeder as well as cards like Blood Artist and watch as your opponents look helplessly at your board knowing that if they allow your creatures to die, they also die.
- Noncreature Spells
Creatures such as Sprite Dragon and Murmuring Mystic are excellent threats that take advantage of all the instant and sorceries in and
. Land a couple threats and then keep your opponent off balance, gaining advantage from countering and burning your opponents or their creatures out.
- Fliers / Tempo
Play a bunch of fliers to soar over your opponent. You can gain advantage by attacking and drawing cards off of things like Tide Skimmer or Staggering Insight. Then put your opponents off balance with creatures like Man-o'-War and blink them with Flickerwisp to further keep your opponents off balance until you can close out the game.
- ETB Abuse
While dabbles in ETB effects to keep the opponent off balance,
fully embraces it. Use Cavern Harpy or Crystal Shard to repeatedly blink creatures like Ravenous Chupacabra and Dinrova Horror to lock your opponents out of the game.
- Midrange Value
Here, there's definitely going to be some amount of ETB abuse here, but it'll be much more subtle than with . Instead, you'll be relying on things like Owlbear to keep drawing you into gas and Affectionate Indrik to remove problematic utility creatures. You'll want to take advantage of the larger creature size with cards like Kiora, Behemoth Beckoner and Elemental Bond to ensure that you'll have plenty of creatures that are larger than your opponent's creatures. Temur Sabertooth will also help to supplement the ETB creatures on display here.
- Stompy
Here, we're still focusing on creatures with 3 or 4 power, but this time, our creatures are much cheaper and much faster. Bloodrage Brawler, Fanatic of Xenagos, and Ghor-Clan Rampager are sure to make your opponents start to sweat especially if you get a haste enabler such as Rabbit Battery or Goblin Motivator. Give your creatures trample with Rancor or Garruk's Uprising and your opponents will be wondering why their face is so much flatter than normal.
- Morbid Value
This isn't quite the same as aristocrats. In this deck, you aren't necessarily looking to kill lots of small creatures all at once. Instead, you are trying to play value ETB creatures that, once they've been used, can safely die, or be used to kill your opponent. Deathreap Ritual and Twinblade Assassins are strong cards in the deck as they give your deck resiliency and can make your removal spells even more potent. And being green, you've got access to ramp and big creatures than can close out a game really quickly.
- +1/+1 Counters
There are many incidental ways of putting counters on creatures in both and
. Curse of Predation is very powerful and Pledge of Unity can be a blow out. Other creatures have explore, fabricate, evolve, you name it. Use cards like Conclave Mentor or Armorcraft Judge to take advantage of all these counters going on creatures.
In addition to these standard archetypes, there are a few other archetypes and subthemes that can be found throughout the cube.
- Affinity / Equipment
There are tons of good artifacts and equipment in the colorless slots of the cube and are the best colors to take advantage of it. With artifact matters cards in
and
like Whirler Rogue and Ghirapur Aether Grid, the fliers in
such as Barbed Spike that soar over the opponent, and even some equipment matters cards such as Reyav, Master Smith, you'll be able to take advantage of dumping your hand quickly and then attacking with unblockable monsters much bigger and scarier than even
can generate.
- Enchantress
There happen to be a lot of good cards that are also enchantments. Throw in a Mesa Enchantress or Generous Visitor in addition to non-creature matter cards and you can put the magic in the gathering.
- Monarch / Initiative
These are some of the best colors to take advantage of the monarch and initiate mechanics, so I've provided a bunch of cards in these colors that give these advantages to you. Tokens help clog up the board, fliers deal combat damage to your opponent, and premium removal and value creatures all make it very difficult for your opponent to keep up with the constant incremental value of being the monarch or having the initiative.
- Reanimator
Discard large creatures such as Ulamog's Crusher with cards like Faithless Looting or Compulsive Research and bring them back with Animate Dead or Necromancy. It's as simple as that.
- Creature Combo
Persist creatures such as Kitchen Finks pair really nicely with cards like Grumgully, the Generous. When this combination is added to a sacrifice outlet such as Goblin Bombardment, it can be an instant game over for your opponents. Demonic Tutor and Worldly Tutor can help you find your combo pieces. This might be more of a fun subtheme, but still feels good if you can pull it off.
- Shrines
One of my personal favorites. There are 10 shrines in the cube. All 5 hondens, 2 of the sanctums, and 3 of the go-shintai's. Stack these shrines for some extreme value and you'll be crushing your opponents under the weight of your triggers. Truly a challenging deck to both draft and play, but definitely a fun and viable one at that.