Greetings! I hope this finds you well!
This is my primary cube. My original intention was to play around with zones other than the battlefield using mechanics like foretell and suspend, strategies like hand-hate. While these themes are present in the current cube to an extent, it has shifted into an interaction-heavy playground that I use to try out new cards. My goal remains to create an environment where players need to consider all zones when managing their own resources or trying to disrupt their opponent.