This cube is built for multiplayer Commander and designed to encourage balanced, battlecruiser-style games that replicate the feel and variety of constructed Commander. My goal is to promote decks at the 6-7 / 10 power level, where 1/10 is a precon and 10/10 is cEDH. Some notable EDH staples have been excluded to ensure that aggressive, midrange, and control strategies are all viable.
Commanders can either be drafted first from a single pack of 5, or shuffled into the main cube and drafted alongside the rest of the cards (recommended). Filter by "tag:Commander" to see the full list. Decks are drafted from 60 total cards per person, and depending on how many people show up, we’ve found success with:
Deck construction follows normal Commander color restrictions, except that monocolored commanders are allowed to splash one color. Several monocolored legends are tagged "banned-as-commander" as they would imbalance games when allowed to splash.
Decks are built with a minimum of 60 cards including commander, and normal life totals and commander damage apply. A typical deck breaks down into around 25 lands and 35 nonlands, with a goal of at least 5 ramp sources and at least 5 draw sources. Each player receives a free Command Tower after the draft to help ensure they can cast their spells.