Rules of the Format
Each player drafts two packs of ten cards.
Players construct fifteen-card decks. [Modifies §100.2b]
You can always draw upon or otherwise interact with an empty library as if it had cards in it [Modifies §104.3c; §121.3-4].
To accommodate the effects outside of 

in this cube, I'm introducing another new rule.
Any costs with symbols 
must be paid with
. [Modifies §202.2]

can be paid with either
or
, 
can be paid with either
or
, 
can be paid with either
or
.

can be paid with either
or 2 life.

can be paid with any two mana or with
.
The structure of the format allows for longer games, built around making the best use of dwindling resources and intentionally marginal returns. Reanimation effects are a necessity, mill is far more dangerous, repeatable effects keep decks playing.
Decks typically run 5±1 lands.
While most formats run 40% land, the consistency of mulligans and small deck allows for one fewer most matches. I've taken this count into the consideration of CMC.
Because this is a micro-cube, and to encourage mixed decks, I've decided to reduce the number of colors involved. This lets me play with recursion-focused a permanent-heavy colors. These are the included archetypes:
Legion (Soldier/Modular Crosstype)
Control (Negation Effects/Tempo)
Aristocrats (Self-Recurring Creatures/Blood Artist)
Discard (Hand Effects/Graveyard Effects)
Burn (Repeatable Spells/Noncombat Damage)
Combat (On-Attack Triggers/Mana Ramp)
Each color has the capacity for early, mid, and late-game strategies. Each color features enough creature interaction that they should naturally cross-pollinate, and I've made an effort to include cards that (at least atomically) include components to support other archetypes. I've reserved most of the two-color pairs for removal both to include the cheaper more broad effects and to reward mixed decks.
Please draft, make some decks, and give feedback! Thanks!
The fifteen-card singularity concept (and the initial list for this cube) was copied from Card Knock Life's apparently dead cube concept.