Your deck is only 15 cards and you don't lose to decking. Race or use your resources more efficiently than the opponent.
Table of Contents TipsOnce your library runs out, you’ll want a way to recur your graveyard
Or a mana sink
I recommend playing 4-5 lands which gives you a 66-80% chance of having at least 2 lands in your opening 7. The ravnica bounce lands are powerful ways to trade tempo for additional resources.
Drafting MethodsFor 2 players: 8 Grid drafts, 50 card winston draft, 4 Housman rounds
For 4 players: 3 packs of 7-8 cards
For 6 players: Team draft 3 packs of 7-8 cards
For 8 players: 2 packs of 11
Generally, players will end up with a little over 20 cards. For newer players, you'll want to add cards to the draft to make it more forgiving.
Archetypes Sacrifice: One of the deepest archetypes because there's many sacrifice outlets and tokens you don't mind sacrificing.
Zombies: Often paired with sacrifice or pox-like effects.
Squirrels: Assemble a pumped up squirrel army, an archetype without enough cards to support it in 40 card decks.
Blink: Gaining additional value from your creatures is even stronger when you have so few cards.
Aggro: Most of the colors can be aggressive, but white and red have the lowest curves.
Because you see a higher percent of your deck each game, it’s easier to assemble synergistic combos based on only a few cards. Many microarchetypes exist based on a single card:
I like the synergy between Wild Growth and the bounce lands with Voyaging Satyr
I didn't like the double pipped cost of Sap Vitality
Deep Forest Hermit might be too good and I like how Deranged Hermit can go to the graveyard faster which is better when you're recycling your deck