This is an Aesthetic Wedge Cube built around a few key ideas: Snow Lands, Adventure, and sheer wonder. This cube has two minor draft rule changes:
The Mono colors loosely follow the archetypes as follows:
White - Go Wide
Blue - Tempo
Black - Sacrifice
Red - Burn
Green - Ramp
From there we develop the following Wedge Archetypes:
Abzan - Venture into the Dungeon
Jeskai - Enchantments/Artifacts Matter
Sultai - Snow Permanents
Mardu - Knights
Temur - Adventure
Linked below are the dungeons for the "Venture into the Dungeon" mechanic:
(They're not quite finished yet but I'll link them here as soon as they're done)
Ways to Play:
First and foremost this cube is intended to be drafted as a 6-player cube with fun flavor and themes. If that's all that's wanted, I hope this cube provides a lovely draft environment. However, there is another developed "Game mode" for this cube.
I am currently working on this "Game mode" and will write it out in full in this intro when it has been completed, but it is intended to combine horde, limited, and elements of Planechase.
give this cube a follow for updates, and happy cubing :)
As stated in the previous post, landfall cards were cut, but other than that there was mostly cutting for new Eldraine cards, and a few cards I've slowly grown to dislike (Vanquish the horde doesn't look great for this cube).
I think I'm happy with the cube now, but now it's time for some playtesting!