This cube uses a modified set of rules. Put simply; anything that would cause you to lose the game instead causes you to win it.
Two Color Archetypes (speed):
Dimir - self mill (slow)
Izzet - pingers (mid)
Boros - burngain (fast)
Gruul - landfall damage (mid)
Orzhov - control (slow)
Golgari - aristocrats / re-animator (mid)
Rakdos - burn (fast)
Simic - untap pain lands (mid)
Selesnya - lifegain control (slow)
Azorius - bounce painful lands / control (mid)
Three Color Archetypes:
Bant - pain lands and life control