Unprintable
(103 Card Cube)
Unprintable
Cube ID
Art by Amy WeberArt by Amy Weber
103 Card Unpowered Vintage Cube0 followers
Designed by boffrey
Owned
$1
Buy
$27
Purchase
Mana Pool$1.50
Synopsis

A 2-player mini cube made from all of the digital-only cards ever created. The cube will be designed for Winston Draft between 2 players.

Working with Cards Designed for Digital Magic

As a result of the abilities that are on digital-only cards, we need to get creative to produce the same effects. For example, many of the cards require a random effect to be selected. For these, a dice throw and a table of possible effects are used.

Note: Some cards are not yet available on Cube Cobra. For the full cube list, see here: https://www.moxfield.com/decks/_WIhym6W50izNtYpHdPTIg

Additional Rules

The following additional rules allow the various digital-only keywords and effects to work:

Random Number Selection

Various cards require a random number for various reasons. The following table lists cards that require this mechanic and the dice required to produce the desired random number.

Random ValueDie RollCard
1-4D4Arden Angel
0-2D4 - 1, Re-roll if die roll results in 4Ashuza's Breath
0-6D8 - 1, Re-roll if die roll results in 8Hapato's Might
3-7D6 + 2, Re-roll if die roll results in 6Lydari Elephant
2-6D6 + 1, Re-roll if die roll results in 6Murgish Cemetery
0-5D6 - 1Saji's Torrent, Velican Dragon
1-3D4, Re-roll if die roll results in 4Tornellan Protector
Random Color/Basic Land Selection

Whenever a card refers to a random color or random basic land, roll a six-sided die (D6) and consult the following table:

Die RollColor
1White w, Plains
2Blue u, Island
3Black b, Swamp
4Red r, Mountain
5Green g, Forest
6Re-roll the die.

Cards that use this effect are: Gem Bazaar, Prismatic Dragon and Rainbow Knights.

Random Permanent Selection

To select a random permanent of a given type, count all matching permanents, then assign a number to each. Roll a die that has at least the number of sides equal to the number of permanents. The result is the selected permanent, or if the number rolled is larger than the nuber of permanents, re-roll the die.

Cards affected by this rule are Call for the Grave, Goblin Polka Band, Orcish Catapult, Power Struggle, Whimsy.

Random Effect Selection

Selection is generally made by rolling a die, and looking up the number in a given table of effects.

Pool of Vigorous Growth

This is probably the hardest random effect to replicate in paper Magic. It's activated ability creates a random creature card that you can play for free.

To get a random creature, use the following Scryfall link:

Then, use a drywipe token to create the card.

Davriel, Soul Broker

For Davriel's second ability, roll an 8-side die (D8) three times, re-rolling any duplicate throws. Consult the following table for the three offers to choose from:

RollDescription
1Draw three cards.
2Conjure a Manor Guardian card into your hand.
3Return two random creature cards from your graveyard to your hand. They perpetually gain +1/+1.
4Return a random creature card with the highest mana value from among cards in your graveyard to the battlefield.
5You get an emblem with “Creatures you control get +2/+0.”
6You get an emblem with “Spells you cast cost oB less to cast.”
7You get an emblem with “Davriel planeswalkers you control have “+2: Draw a card.”
8You get an emblem with “Whenever you draw a card, you gain two life.”

Then, roll a D8 three times, re-rolling any duplicate results, and choose from the three matching conditions in the following table:

RollDescription
1You lose six life.
2Exile two cards from your hand. If fewer than two cards were exiled this way, each opponent draws cards equal to the difference.
3Sacrifice two permanents.
4Each creature you don’t control perpetually gains +1/+1.
5You get an emblem with “Creatures you control get -1/-0.”
6You get an emblem with “Spells you cast cost oB more to cast.”
7You get an emblem with “Whenever you draw a card, exile the top two cards of your library.”
8You get an emblem with “At the beginning of your upkeep, you lose 1 life for each creature you control.”
Tome of the Infinite

When the Tome's ability is activated, roll a 10-sided die (D10) and consult the following table. Add the resulting card to your hand:

Die RollCard Name
1Light of Hope
2Swords to Plowshares
3Force Spike
4Ponder
5Dark Ritual
6Duress
7Assault Strobe
8Lightning Bolt
9Fog
10Giant Growth
Whimsy

When cast, Whimsy generates X random effects. Roll a 20-sided die (D20) X times. Whimsy produces all of the rolled effects as one effect on the stack.

Die RollEffect
1"Return target permanent that isn\u2019t enchanted chosen at random to its owner's hand."
2"Choose one at random: tap target artifact, creature, or land chosen at random, or untap target artifact, creature, or land chosen at random."
3"Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Whimsy deals 5 damage to you."
4"Whimsy deals 4 damage to any target chosen at random."
5"Target player chosen at random draws three cards."
6"For each player, flip a coin. If the flip ends up heads, choose a creature card at random from that player's library and create a token that's a copy of that creature card under that player's control."
7"Destroy target artifact chosen at random. That artifact`s controller gains life equal to its converted mana cost.",
8"Destroy target artifact or enchantment chosen at random. It can't be regenerated."
9"Target player chosen at random gains 3 life."
10"Destroy target creature or land chosen at random. It can't be regenerated."
11"Target player chosen at random discards a card."
12"Target player chosen at random mills two cards."
13"Target player chosen at random creates a 1/1 colorless Insect artifact creature token with flying named Wasp."
14"Destroy all artifacts, creatures, and enchantments."
15"Prevent all combat damage that would be dealt this turn."
16"Draw a card and reveal it. If it isn`t a land card, discard it."
17-20Re-roll the die

Note: There is also a handy button on Scryfall that does the same: https://scryfall.com/card/past/10/whimsy

Faerie Dragon

When Faerie Dragon's ability is activated, roll a 20-sided die (D20). Consult the following table. Put the associated affect onto the stack.

Die RollEffect
1"Target creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn."
2"Target creature with power 2 or less chosen at random can't be blocked this turn."
3"If target creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1."
4"Target spell or permanent chosen at random becomes white."
5"Target spell or permanent chosen at random becomes blue."
6"Target spell or permanent chosen at random becomes black."
7"Target spell or permanent chosen at random becomes red."
8"Target spell or permanent chosen at random becomes green."
9"Faerie Dragon deals 3 damage to any target chosen at random."
10"Target creature chosen at random gains flying until end of turn."
11"Target creature chosen at random gets +3/+3 until end of turn."
12"Target creature chosen at random gains banding until end of turn."
13"Target creature chosen at random can\u2019t be regenerated this turn."
14"Choose one at random: tap target artifact, creature, or land chosen at random, or untap target artifact, creature, or land chosen at random."
15"Target creature chosen at random gets -2/-0 until end of turn."
16"Return target creature chosen at random to its owner\u2019s hand."
17"Faerie Dragon deals 1 damage to any target chosen at random."
18"Target creature other than Faerie Dragon chosen at random has base power and toughness 0/2 until end of turn."
19"Exile target creature chosen at random. Its controller gains life equal to its power."
20"Put a -0/-1 counter on target creature chosen at random."

Note: There is also a handy button on Scryfall that does the same: https://scryfall.com/card/past/3/faerie-dragon

Conjure

Conjure creates a new card in the player's hand. There is a second collection of cards that are not included in the draft. these can be added to the game as required by an ability.

The following cards are essentially a shared "sideboard" that can be moved into a player's hand when a conjure effect resolves:

Card NameSource of Conjure effect
Shivan DragonSarkhan, Wanderer to Shiv
Stormfront PegasusWingsteed Trainer
Light of HopeTome of the Infinite
Swords to PlowsharesTome of the Infinite
Force SpikeTome of the Infinite
PonderTome of the Infinite
Dark RitualTome of the Infinite
DuressTome of the Infinite
Assault StrobeTome of the Infinite
Lightning BoltTome of the Infinite
FogTome of the Infinite
Giant GrowthTome of the Infinite
Kraken HatchlingKiora, the Tide's Fury
Tropical IslandShoreline Scout
Manor GuardianDavriel, Soul Broker
Seek

Seek is a keyword effect added to Magic Arena, that allows a random card matching given constraints to be taken from the library and added the the player's hand, without disturbing the order of the library, and without the player seeing the order of cards in the library.
This is the hardest keyword to replicate in paper Magic.

The closest way to replicate this is to randomly select a card in the libray. If it matches the restriction, then put it in your hand. If it doesn't, place it back in the same position and repeat the process until you do choose a valid card.

This method ensures that the core "random tutor" effect is still in place, while reducing as much as possible, the additional knowledge gained due to the restrictions of the paper format.

Perpetual

Perpetual is a keyword added to Magic Arena, that causes permanent changes to cards for the remainder of the game. To replicate this in paper, add a slip of paper with the additinal rule written on it inside the card sleeve.

The following Perpetual rules are possible:

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