Ever's Powered Synergy Cube
(540 Card Cube)
Ever's Powered Synergy Cube
Cube ID
Art by Nils HammArt by Nils Hamm
540 Card Vintage Cube3 followers
Designed by RedTreasureMonkey
Owned
$3,116
Buy
$20,952
Purchase
Mana Pool$11239.66

This is a vintage cube designed with the intention of maximizing fun, interaction and value. The goal is to have highly synergistic and flexible options to allow the player to chase after a variety of exciting decks, while ensuring that most of the "value engines" are easy to interact with so that no matter the matchup it feels like both players have a chance.

While there are a few two card combos, the major focus was on creating value engines and 3+ card combos. This means aligning cards that play very well together but don't necessarily win, which I find more fun and lead to more interactive games as well as great comeback stories (staring down an opponent with Gitrog monster and molten vortex in play with life from the loam in their graveyard certainly isn't a great position to be in, but it is possible to beat and a lot more interesting/fun than a reanimated Iona.

To facilitate that, I have removed a lot of the includes that you might expect in a vintage cube. Most of these are planeswalkers (oko, t3feri, ashiok). I also needed to create an incentive for the players to actually draft these synergies, so I have also removed a lot of the cards that are just independently capable of winning a game on their own. I make the distinction here between powerful enablers and win conditions; black lotus is an incredibly powerful enabler but it cannot win the game on its own. Oko is the opposite, you could win an entire game just by casting a single oko. I want players to have to craft their own engines to take them to victory rather than relying on casting as many broken cards as possible.

White is now the supporting color for artifact aggro. I love cards like arcbound ravager and cranial plating, so being able to draft a deck with them in it is really fun for me! Plus this replaced the standard mono white aggro that was criminally under-drafted in the standard vintage cube. Look for mishra's workshop or tolarian academy to really power up this deck! It also slots really nicely into the next archetype...

Krark-Clan Ironworks. This card is an incredibly strong engine when paired with cards like myr retriever, junk diver and scrap trawler. You can sacrifice them in order to generate infinite mana and if you have any other artifacts lying around probably draw your whole deck, do infinite damage with walking ballista or even mill your opponent out with a codex shredder.

Green: It's not ramp?! I was tired of drafting and seeing green be so one note, so green is now a combo-tastic color! With cards like aluren, earthcraft, intruder alarm, fastbond, glimpse of nature, and fecundity there are so many ways to "storm off" in green. Casting glimpse of nature with an aluren in play is a really exciting experience, especially once you hit a shrieking drake or whitemane lion. Elves are a natural supporting archetype for this. You can draft glimpse elves, beatdown elves or anything in between! (paradoxical outcome + aetherflux reservoir elves, phyrexian altar + fecundity elves, even second sunrise + blood artist carrion feeder elves, there are a ton of options).

There's even more though, green and white are the main supporting colors for all the persist combo loops. Combine a card to undo the persist like melira with safehold elite and altar of dementia and you can remove your opponent's whole library!

There are SO MANY MORE combos here than I've mentioned. The whole goal of this cube is to promote creativity in drafting and deckbuilding. If you discover or draft any combos that are particularly sweet, I'd love to hear about them!

ONWER OF CUBE NOTES:

My personal thoughts on the cube after having playing over many drafts.

The archetypes are rich and the interactions between them make drafting quite intriguing. I've learned that being flexible early on and understanding how cards function in different archetypes can lead to great rewards. On the flip side, it's easy to derail your draft if you attempt to force a strategy without knowing the archetypes, or if you don't have a backup plan when things go awry – such situations can be quite punishing.

In my humble opinion, these games are better than the typical Vintage MTGO cube, which often results in a lot of non-games. The games in my cube are more interactive, offer more back-and-forth gameplay, and frequently lead to low-resource situations that hinge on tight decision-making or the very very lucky rip off the top.

One aspect I appreciate about this cube, compared to other high-powered Vintage cubes, is that attacking and blocking matters. You will find holding removal for key pieces is highly rewarding. Also thanks to plentiful fixing and the presence of duplicate lands, it allows certain cards to shine. Additionally, this cube has no under-supported cards. The difference between cards like Survival of the Fittest, Bazaar of Baghdad, and Krark-Clan Ironworks, and other powerful cards in this cube versus other cubes is night and day. For instance, Bazaar serves more than just reanimator strategies, Survival of the Fittest resembles old Legacy decks, and cards like Aluren and Earthcraft truly serve as build-around options

I've thoroughly enjoyed playing this cube. Each playthrough teaches me something new and reveals the flexibility of cards and the fantastic synergies that exist.

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