Untitled One Deck Cube
(82 Card Cube)
Blog Posts (14)
Page 1 of 1

Daniel's original GW Invasion pre-constructed deck eventually became a dedicated ramp deck with big fat creatures that would direct damage.
Despite the ramp, the deck was pretty slow and I remember it getting outpaced by burn decks that shoot down his krosan drovers and other early ramp creatures.
I remember he was so dedicated to ramp that llanowar elves didn't make the cut because they only ramped by 1.

Mainboard Changelist+1, -0

My neighbor Matt often played with us and we'd go to tournaments together. His chosen deck was a pure and simple mono-red Burn, a deck that could blitz you to ash with the right opening hand.
My brother and I secretly resented and looked down on Matt for always having money from his parents to buy packs. The shop owner Darrell would often do a 'random' lottery to receive a special prize at the end of tournaments to one of the non-winners. Matt disproportionally won, we suspect because he was such a good customer.
I spent a lot of time playing with Matt growing up and for various reasons we grew apart, his family later moving to one of the Carolinas post-high school. In retrospect he was a good fun friend, and I find it sad to think about memories from that time.

Jackie was this hot-ass babe with red hair and a red convertible who'd come by solo to tournaments. She played burn and looked like Kirsten Durst.

Ben Kovax was the third of the trio consisting of him, Jimmy, and Nelson — they weren't necessarily friends but they were all of a similar age group, around a few years older than me, who were regulars and well-constructed decks that would totally skunk any casual deck. He played a standard Onslaught Goblin deck, with his own flair of a quartet of Blitzing Firecats. Outside the deck he played with a distinct style: I think pink sleeves, quick decisions and pressured speech, corners of his cards curved from the way he'd flick them.
I still am not sure whether he was a dickhead or not but regardless was a nice player.

Jimmy was Nelson's friend. He specialized in mono-blue decks, playing either his more competitive high tide deck or his much less good, for fun wizard tribal deck. I vaguely remember him playing a mill / raven guild master type deck, but I don't think it was particularly good if it did exist.

Honestly, I don't remember much from the wizard tribal deck. The most notable card from it was Patron Wizard, but the UUU casting cost is too pricey for this cube.

Jimmy's High Tide deck was the first I'd seen and High Tide/ Solidarity remains one of my favorite decks. I think it's because it's an especially good deck for goldfishing and trying to continue until all the spells in the deck are exhausted.

Nelson was one of those players who was very intimidating to play when you're new because his decks always had some sort of gimmick that seemed completely broken when you first encounter them.

I remember him having 3 main decks. The first exploited the "phantom" mechanic in Judgement where putting an enchant creature on a phantom would ultimately allow it to prevent all damage done to it, while still remaining alive. This deck was basically impossible to beat with any type of standard creature-based beginner deck. It wasn't until my brother and I started playing astral slide when we were finally able to win.

Nelson also played the first reanimator deck I'd ever seen. He would play an early Entomb or Buried Alive, and typically fetch his favorite combo of Sutured Ghoul and 2 Krosan Cloudscrapers. Next either an Exhume, Stitch Together, or Zombify would come out and then you'd have 1 turn before losing. I excluded Exhume from this cube to avoid having to decide which player gets priority first to select a creature to reanimate.

The most non-gimmicky deck I remember Nelson playing was a mono-black deck. Even then, it still had a small element of cheese where he'd love to hit you with an early Hatred using Dark Rituals.

I think likely beating Nelson was probably the more satisfying landmarks when I played due to how totally broken his decks seemed to someone just learning the game.

The oldest brother was the coolest and smartest of the brothers. He clearly had built the decks for his younger brothers, and he fittingly played the more cerebral UW combination.
Later on once he presumably went off to the college, the other brothers came only occasionally, having lost their ride to the store.

I also forgot: all 3 brothers liked doing Wild Mongrel—Roar of the Wurm bullshit.

Mainboard Changelist+2, -0

The middle brother was the least good of the 3, he played a GW ramp deck. Honestly difficult to remember many of the cards he used to play. Like the other two brothers, he had Wild Mongrel and Basking Rootwalla. Not even totally sure he played the Phantom Nishoba.

Our first tournaments were played at a store called Sports Page, located about 15 minutes from home. The store was run by a morbidly obese guy named Darryl. Quirks of the tournaments at Sports Page included that there was no strict format, meaning you could play whatever cards from whatever set you wanted. Despite this very broad set of rules, the weekend tournament would attract a fair amount of people and a core set of regulars.
One group of regulars was a trio of brothers with ages spaced about maybe 5 years apart.
All played decks that were green plus a unique color; the youngest was RG, the middle GW, and the oldest GU.
The youngest was best known for A. being absolutely tiny in stature and rarely saying anything and B. for one time beating Ben Vong, an older player who occasionally came and played with very broken Type I decks and basically never lost.

I hold to this day that the 'Blowout' Invasion precon is totally inferior to my brother's 'Heavy Duty' precon. Sure I could stall time with Breath of Darigaaz and Agonizing Demise, and sure, if I lasted long enough I could get off a meaty Ghitu Fire.
But really, to have an actual chance to win, I needed one specific card. It was the one card that could stick up for me against my brother's horde of 3/3s and 4/4s, the only one that could deliver a win in a win-less afternoon. For that reason Halam Djinn will always be my favorite card.

My brother and I started playing Magic around 2002, both our decks pre-cons from Invasion.
His was the 'Heavy Duty,' a big brother in green-white form—stronger, faster than you and with zero qualms about sitting on you either.

This cube is meant to produce quick, casual games. Both players share a deck, graveyard, and sideboard.
My goals:

  1. each game should be unique, which for now means making sure the deck is large (size TBD) and likely no tutors

  2. cards in this cube will have some personal meaning to me from my time playing magic, ie. cards from decks I played, my brother played, or people I'd see often at tournaments

  3. make use of the shared deck, graveyard, and both players being the card "owner"

Rules:
-Players start by drafting 2 packs of 7 from top of deck until each player has 5 cards
-Remaining 4 cards start in graveyard
-Players select any combination of 2 basic lands to add to their starting hand
-Players share a deck, graveyard, any card stating "owner" can refer to either player

Page 1 of 1