We have a mix of minotaurs, madness, and hellbent to play well with neheb's abilities.
Sigarda + Humans with abilities making them worthy of hexproof.
Cleaned up some of the lesser-used Rona cards while adding some easier or cheaper ways to see the top of the library.
This update is focused on top of the library manipulation and stalling the game to allow effects like this to be useful.
These cards are mostly designed to play off of reaching a threshold of power on the battlefield (or getting you there). I figure that many of the other 'monsters' will come from the other pockets, so it would be preferred to use these slots in large part for support.
I tried to pick cards that are elves and either pay you off for gaining life (Trelasarra or Alchemist) or pay you off for attacking. The red cards, especially Delina, will not necessarily be played with this archetype consistently, but they seem like fun cards that will make the environment more dynamic. The one non-elf, Lisette, should play well with the other green themes (Go wide/Counters)
I've added a few cards designed to put +1/+1 counters on creatures or generate mana from creatures that have counters on them. The Mowu theme feels slightly more incidental, but I think it will play well with most of the Rishkar cards that care about putting counters in the first place.
A fun little set of cards that all include numerals 1 - 5 in their text boxes. Some of these are awful (e.g. enforcer, obelisk, cutthroat), but the deck is more of a funny deck than a serious strategy, so I'm willing to give them a shot until I'm told they are untenable.
We have a small selection of cards here to work with Oviya; a few payoffs for some wide boards, a few bonuses for a bunch of artifacts, and a few construct-adjacent cards that may play well.
We're going big red here, looking for ways to get Neheb and Etali out early and work their effects to maximum capacity.
We have many big artifact targets in the cube already, so here are some specialized reanimation and sacrifice synergies.
These cards are designed to enable Valduk. A few to enable him, a few to give him benefits for the elementals attacking or being sacrificed, and a suite to improve the elementals.
Some of these cards (Hero's Blade, Culling Dais) are designed to work with Ragvan's token in particular. The rest are designed to be good cards for a red-based aggro deck.