Unplayables Cube
(360 Card Cube)
Blog Posts (20+)
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I'm looking to readjust the power levels of a few archetypes with this update as well as add a few more micro-archetypes.

Equipment Aggro 🔻

Equipment Aggro has been one of the most winning archetypes for a little while. It's fast with a lower curve than any other deck as well as having inevitability rivaling many slower decks.

Cutting Warlord's Axe as it's one of the worst offenders in terms of being a self-contained boost in power requiring no synergy and still having one of the highest power boosts available.

Cutting Kor Duelist as it's the strongest creature to put equipment on, and was played in Standard.

I'm slightly improving the quality and maindeckability of artifact removal to make handling the problematic equipment a bit more likely.

Hit and Run 🔻

Hit and Run has performed well, and has a lot of payoffs (sharing many with Vanillify) and a lot of enablers.

Teferi's Veil and Obelisk of Undoing are dedicated enablers that only work in this archetype, so I'm removing them.

Inferno Hellion is almost too good a rate just by itself, even coming with its own trample. With additional synergy, it's too good. There are also plenty of similar cards in the cube for the archetype, so it's getting cut.

Thud has been a too-efficient combo card for the creatures-with-downside decks, is almost never played as removal, and was played a bit in Standard Adventures wish boards, so it's getting cut.

Graveyard 🔺

The Graveyard deck has been underperforming, mostly due to there being few dedicated enablers for the deck's payoffs. In older versions of the cube, just naturally accumulating cards in your graveyard was enough, but the cube has gotten more synergistic over time, and the Graveyard deck needs enablers to keep up with the speed of other archetypes.

I'm adding Ripples of Undeath, Stillness in Motion, and Read the Runes as enablers. Ripples of Undeath is on probation as semi-repeatable card advantage that saw niche play in Legacy Reanimator.

I'm also adding The Cauldron of Eternity as another big payoff for the Graveyard deck.

Enchantments 🔺

Endless Wurm has been the only major payoff for enchantments so far. I'm adding Cantivore as another payoff. I'm also adding Rampage of the Clans as a generic combo card that also works with an enchantment-heavy deck.

Also swapping in Font of Fortunes and Omen of the Hunt over similar cards to increase the enchantment density of the cube.

Bloodletting 🔺

Adding Nihilistic Glee as another enabler, doubling as a payoff for lifegain cards.

Adding Gavony Ironwright as another payoff.

Booty Power 🆕

The way the Inversion Combo deck was described in the cube overview was a bit deceptive, as there are only two power-toughness swappers in the cube. Realistically, the high-toughness creatures of the Inversion Combo archetype are meant to be supported by both power-toughness swappers and damage-based-on-toughness enablers like Belligerent Brontodon. To make this clearer, I'm renaming the archetype.

I'm also adding Huatli, the Sun's Heart as another enabler, and Greater Stone Spirit and Gavony Ironwright as additional payoffs.

Kill Me 🆕

Trying out two payoffs for a new micro-archetype: Hatching Plans (basically Ancestral Recall) and Ugin's Nexus (basically Time Walk).

Adding some enablers for this micro-archetype: Shimatsu the Bloodcloaked, Angelic Purge, Read the Runes, Rampage of the Clans, and Tavern Scoundrel.

Read the Runes doubles as an enabler for the Graveyard archetype.

Tavern Scoundrel doubles as a payoff for the Coin Flips archetype.

Rampage of the Clans doubles as a payoff for multiple archetypes.

Adding The Sibsig Ceremony as a buildaround with Foul Familiar, Kiri-Ona, and the newly added Blinking Spirit. Blinking Spirit is also good support for spiritcraft. Amusingly, Blinking Spirit is technically not "unplayable" as it was a constructed Pro Tour winning card back in 1996, but that format was absurdly low power.

Mainboard Changelist+1, -1

Adding more support for toughness-boosting and life-payment archetypes in Carrion Howler. Cutting Desecration Elemental as it hasn't seen much play.

I had missed that Blood Celebrant is a combo with Vampire Scrivener back when it was in the cube. Adding it back in for that purpose and adding Near-Death Experience as another card to combo with it.

Adding Confusion in the Ranks as a payoff for self-bounce creatures like the Viashinos.

I wanted to add Leveler and Phage the Untouchable anyway, so adding Endless Whispers as a combo card that is supported by them.

Cutting Takeno, Samurai General as it suggests a higher density of bushido than was ever in the cube. Also cutting the cards that were added to support it.

Removing:

Helvault is too efficient, especially compared to similar cards like Altar of Shadows and Predator, Flagship.

Baneful Omen, Flooded Shoreline, Dispersing Orb, Ephara's Warden, Stymied Hopes, Vine Kami, and Venerable Kumo are too weak and rarely make it into decks.

Adding:

Adding Where Ancients Tread as a buildaround. Including Viashino Cutthroat, Leyline Phantom, and Pangosaur as repeatable enablers.

Increasing black's interaction with combo by adding some discard spells in Mind Warp and Extortion.

Adding Searing Touch to help support Sphinx-Bone Wand and Deep-Slumber Titan.

Experimenting with a Mercenaries archetype.

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