Dave vs. Otto 0-2
Round 1: Dave on The One Ring Time Walk Midrange < Otto on Nadu, Winged Wisdom Temur Beatdown
MVP's: Questing Beast text > The One Ring protection + Black Lotus x Minsc & Boo, Timeless Heroes >>>
Round 2: Dave on Tolarian Academy Sultai Artifacts < Otto on Guide of Souls Mardu Lowanimator
MVP's: Ajani, Nacatl Pariah > Kappa Cannoneer + Parallax Wave x Necron Deathmark
Notes: Good Games!
Dave vs. Otto 1-0
Round 1: Dave on Jeskai Tolarian Academy + Forth Eorlingas! > Otto on Esper Psychic Frog Reanimator
MVP's: Black Lotus > Animate Dead + Griselbrand
Dave vs. Otto 0-2
Round 1: Otto on Underworld Breach Storm Combo > Dave on WR+ Gut, True Soul Zealot Aggro
MVP's: Spellseeker for Ancestral Recall OR Brain Freeze vs. Lingering Souls + Umezawa's Jitte
Round 2: Otto on Wheel of Fortune Mox Box Mox Mox Wheels > Dave on Library of Alexandra + Sneak Attack
MVP's: Malcolm, Alluring Scoundrel + Pyschic Frog > Fetchland.dec
Dave vs. Otto 1-1
Round 1: Dave on UG Oko, Thief of Crowns Artifacts > Otto on “Dark” Jeskai Sneak Attack + Show and Tell
MVP’s: Time Walk + Urza's Saga > an early Kaldra Compleat
Round 2: Otto on Jeskai Red Stuff > 5C Wrenn and Six
MVP’s: Gut, True Soul Zealot + Broadside Bombardiers + Pyrogoyf + Fury > Grist, the Hunger Tide
Notes: Greeeeen! (Stellaaaaa!)
Dave vs. Otto 1-1
Round 1: Otto on Black-White Skullclamp > Dave on Blue-Red Lutri, the Spellchaser + Time Walk.
MVP's: Smuggler's Copter + Tax Collector vs. Saheeli, Sublime Artificer + Sensei's Divining Top + Myr Battlesphere
Round 2: Dave on 4C Otharri, Suns' Glory Beatdown > Otto on Blue-White Tinkerless Tinker
Thalia, Guardian of Thraben + Orcish Bowmasters > Ancestral Recall + The One Ring
Draft experience: Minneapolis Draft with 10 x 7-card packs
"Minneapolis Draft is a two-player draft format where both players make eight [ten] packs of seven cards. Each player starts by simultaneously opening their first pack without showing the contents to the other player, drafting one card face down, and then trading their first pack with the other player. Then each player takes two cards from the other player’s pack and trades back. Finally, players take an additional two cards from the pack they had opened and the last two cards in each pack are discarded face-down from the draft. To reiterate, that’s one first pick, two picks from the other player’s pack, and then two last cards from the pack you opened before discarding the remaining two cards from the draft. Players continue this process until all eight of their packs have been drafted. From here players add any number of basic lands to their deck and play some 40-card Limited Magic." -- Ryan Overturf (https://articles.starcitygames.com/magic-the-gathering/premium/the-proper-way-to-do-two-player-cube-drafts/)
Some interesting decision points in draft and gameplay. We found that Minneapolis Draft allows more of a pivot into a hate bearing strategy once you see what your opponent is committing to. It would be fun to try to play the "garbage" deck i.e. usually red-green beats in a game 3 (or play both "garbage" decks from draft 1 vs. draft 2 in a ringer match).
Two minor misplays changed the texture of round 1: play Tax Collector to tax interaction to force through a flipped Concealing Curtains vs. a pre-combat Myr Battlesphere copy with a live Saheeli, Sublime Artificer for lethal. An early Flash > Tinker in draft 2 caused psychological damage after subsequently being passed an artifact.dec without a way to sac or reset The One Ring.
Dave vs. Otto 2-1
Round 1: Otto on Jeskai Initiative > Dave on GW Artifact Aggro
MVPs: Seasoned Dungeoneer + Feywild Caretaker + Phantasmal Image
Notes: Initiative is a pretty broken mechanic.
Round 2: Dave on Jeksai Time Walk > Otto on Jund Through The Breach
MVPs: Karakas vs. Palantír of Orthanc showdown
Notes: The most powerful land in the game: Library of Alexandria, go....
Round 3: Dave on "Grixis" splash Forth Eorlingas! Midrange > Otto on Sultai Show and Tell/Timetwister/Channel Combo
MVPs: A "random" Chaos Defiler + don't underestimate Kaito, Dancing Shadow vs. the best Etali, Primal Conqueror hits ever: Ulamog, the Infinite Gyre + Forth Eorlingas! with Channel mana up... you can indeed pay X when casting from exile!
Notes: A dedicated combo deck and a low to the ground aggro/value deck walk into a bar.
Draft experience: Great fun, 3 rounds of best of 3, close tight games in rounds 2-3, drafted 70% of the cube in one sitting. Mana fixing felt great after round 1. Some discussion on which Eldrazi titans to include in the final cube list.
Dave vs. Otto 2-0
Round 1: Dave on WR+ Sneak Attack > Otto on 4C Oko, Thief of Crowns 2-for-1s
MVPs: Sneak Attack + Reckless Stormseeker + Inferno Titan
Notes: Dave with the perfect WR Mother of Runes aggro curve into the back pocket Sneak Attack
Round 2: Dave on 5C Uro, Titan of Nature's Wrath midrange > Otto on UW+ Artifacts (Urza, Lord High Artificer, Saheeli, Sublime Artificer, Sensei's Divining Top, Chrome Host Seedshark, Teferi, Hero of Dominaria)
MVPs: Battle of the counterspells (Remand + Mana Leak vs. Mana Drain) + Grim Lavamancer vs. Mana Vault pings
Notes: Otto can't believe he lost to a Grim Lavamancer by not casting his face up Mana Drain on Dave's Time Warp (a battle of the wits!)
Draft experience: We both liked the 1-v-1 Winston Draft format but note that the odds against seeing relevant combo pieces pushes players towards midrange soup. E.g. Round 2 saw an early Fastbond and a very late Wasteland + Crucible of Worlds, making it difficult to commit to a multi-card combo package without the odds of opening the missing pieces. Food for thought. Also maybe never pass Demonic Tutor as hate drafting can be an optimal strategy in a 1-v-1 Winston Draft.