Mainboard Changelist+1, -1
Crystalline Giant is fun but...cumbersome. I actually have a sepearate bag of laser-etched ability counters from which to pull its new random keyword every turn. I think a card with literally less component baggage will make the cube easier to bring around.
Scroll of Fate gives the face-down creature deck another tool, but I think it could also be serviceable as an option for grinding out sacrifice fodder in BR or more bears for GW. Looking forward to trying it
Mainboard Changelist+1, -1
Mainboard Changelist+0, -0
Mainboard Changelist+0, -0
Mainboard Changelist+0, -0
Mainboard Changelist+1, -1
I'm a big fan of "Figure of Destiny"-type cards that can allow for early board presence but remain relevant in the mid to late game. Warden of the First Tree was in the cube for a while for this reason, but I decided to take out hybrid mana creatures with off-color activated abilities to make balancing the colors easier, which is why I'm finally taking out Alesha.
Mainboard Changelist+9, -9
- Scute SwarmScythecat Cub
- Scute MobGoldvein Hydra
- Explosion of RichesAbrade
- Liliana, Heretical HealerOzox, the Clattering King
- Nissa, Vastwood SeerMossborn Hydra
- Split DecisionAn Offer You Can't Refuse
- Chandra, Fire of KaladeshGrim Lavamancer
- Jace, Vryn's ProdigyKitsa, Otterball Elite
- Kytheon, Hero of AkrosStudent of Warfare
Finally removing the DFC Magic Origins planes walkers, which makes the cube completely single-sided cards.
Adding some upgrades from Foundations and Jumpstart 25 to improve the lower end of the curve in Red and Green.
Scute Swarm is just too onerous to track when it goes exponential, and I think I would rather landfall go Tall (getting one large creature) than Wide (getting lots of creatures), as very large board states get harder to deal with in an environment with fewer wrath effects.
Mainboard Changelist+1, -1
Mainboard Changelist+2, -2
This test card from Mystery Booster 2 offers another way for White to profit off the cube theme of group hug and transactional offers. Now you can give tokens or cards to your opponents and have a massive unkillable 5/5 (at least until the table introduces more parity).
Imposing sovereign was in the cube purely on the flavor of the card name, but in practice does too much to stop haste creatures and blocking altogether.
I really like cards that scale for early and late game potential and consider Dragonmaster Outcast a little too pushed towards rewarding late game stalls in red.