Another evening of Fruitcake Cube drafting meant another evening of interesting additions to the cube! This infusion of ingredients featured a few new pieces from the the recently released Murders at Markov Manor, alongside some familiar staples of old. It also featured our first black-border/non-acorn unset piece (which was a splashy addition, to be sure).
We also played around with the means of injecting new cards into the environment. As noted after the last draft, random seeding directly into pools felt a bit unwieldly, so this time we seeded cards randomly into the first pack. A slight deviation from the previously advertised design goal was to build a single pack of 14, seed the new cards into these packs at random, then do more controlled pack exchanges to that each player would get to open a pack they didn't make, with a random new ingredient hidden in there. By and large, it seemed successful - but I'll make note if we try any other methods we enjoy even more!
After the Fruitcake Cube's first draft since the inaugural cook comes the adjustments to its flavor profile! As with previous player-driven changes, it's interesting for me to see players wanting more things to come out than things to come in (though I did add a few trims to accommodate for new ingredients). There's definitely some spice baked into this iteration of changes, and it will be interesting to see how things continue to take shape as we cook.
These changes aside, one piece of feedback that came up post-draft was regarding how it felt to have the new cards injected into the environment via the current method. While the guarantee the cards showed up in players' pools meant they got visibility, it didn't necessarily mean players opted to play them - mostly due to whether or not they ended up in a deck and seat that favored it.
Instead of randomly seeding the new ingredients directly into pools, the next time we shuffle up we'll try to control the chaos a bit more to help ensure players opt-in to playing these new pieces. After packs are distributed, players will pass their new ingredient to the left, and shuffle it into their first pack. This means that each player gives everyone else a chance to draft their new ingredient first (so no attempting to 'spike' add cards), but also ensures that players who pick those pieces up with a bit more agency and intention. And if something still feels off, well, we'll just keep cooking.
For its first tasting outside the test kitchen, the Fruitcake Cube fired during one of the routine Madison Monday Night Cube sessions. At first, I wasn't sure how many folks were going to be keen on giving it a whirl - but we ended up with more folks interested in sampling it than even I'd expected. In fact, we'd had enough folks and interest to fire two pods of Cube that night - and enough interest in Fruitcake that I skipped out on the dessert tasting.
Of those who attended, about half had brought ingredients to cook with - though a pair of us in the second non-dessert pod had brought some to spare. The influx inspire any non-ingredient haves to quickly rifle through their own bulk to find some fun inclusions, and so we have the first batch of new ingredients added to the Fruitcake Cube since it was cooked up!
Cutting back the amount of Laelia in the environment was something intended in the previous player revisions post, but for some reason it didn't quite stick (nor did some tags).
Fortunately, the intended swap was noted in offline tracking so it was an easy fix.
After the inaugural Fruitcake cook, each player who attended was rewarded with 2 revisions to make. This deviation from the proscribed revision plan was intentional, since it provided an equal measure of revisionist control to each of the initial cooks once the first draft recipe was finished.
Without going into trifling detail on each swap, I did want to note a few things about this series of revisions:
Among the exclusions and inclusions made my player revisions are some that I myself considered in my initial pass. Worth noting:
I'm eager to get things packed up and out again, to see how a slice of the Fruitcake tastes now. And, of course, to see what changes happen in the next recipe revision.
While performing the trims and updates, I discovered that Cube Cobra had eaten a few cards from the list. Among them were several options that stood as as worth including in the mainboard. Some are displacing other cards that were left in the main previous.
In addition, a couple of main-board cuts that were intended to occur during the Power Band adjustment and were missed because I can't count have been added to the list (looking at you, Gut).
With duplicates removed, and power bands adjusted, the next aim in cutting back was to reduce the amount of strict redundancy in the environment. This means creatures and spells that either perform the same task the same way, or that are functional reprints of other cards. Cards like Blood Artist and Zulaport Cutthroat are out, for example, where their similar-but-not-identical pal Vraan, Executioner Thane will stick around. In this, I've also favored keeping in cards like Mahadi, Emporium Master and eschewing Judith, the Scourge Diva to allow for a bit more diversity within a similar build (namely our multiple sacrifice-based themes).
Alongside this, there are also some trims to food producers, especially those that occupied similar slots and/or produced similar effects as other cards. This is, again, to help reduce some of the abundance of options, as well as narrow some of the scope of where these decks want to operate. To highlight this separation, Makeshift Munitions was trimmed (I erroneously included it in the power-band adjustment!), in an effort to provide a bit more contrast between the creature-based sacrifice theme and artifact-based sacrifice themes. We'll see how this shakes out!
With the plentiful fixing in the environment, as well, some of the more limited use or lower-power band fixers have been put on the sidelines, for now, as the redundancy they provide isn't going to be a high-value consideration.
With duplicate cards already trimmed back, the next iteration of recipe adjustments focuses on adjusting power band of available ingredients.
The diverse assortment of ingredients brought by our cooks is fantastic to see, though in the end result we can see a few cards that do too much, and some that do too little. Cards like Sol Ring, for example, punch above their weight class - even in an environment rich with mana acceleration and fixing options, where some others like Underworld Dreams might be a bit too slow and clunky without the support of other powerful cards that aren't in the environment at all (looking at you, Wheel effects).
The other area that was trimmed back in consideration of power band in the environment was "Draft Matters" cards that interact strictly with the draft process, like Cogwork Librarian. These cards don't meaningfully contribute to gameplay, but do possess the potential to exacerbate the still-wide powerband gap in the environment. Note, however, that not all "Draft Matters" were trimmed: cards like Paliano, the High-City, for example, provide meaningful fixing in the environment that is hard to replace. Additionally, all the "Deck Construction Matters" cards, such as Arcane Savant and Caller of the Untamed are still in, as they don't disrupt the draft process, and provide interesting and powerful deckbuilding considerations for players to cook with.
Now that the holidays have come and gone, I can carve out some free time to carve down the Fruitcake!
The first round trimmings: duplicates!
As noted in the initial design goal, the Fruitcake Cube is not inherently opposed to the duplicate of cards (or effects). That said, duplicates are the low-hanging fruit[cake] for the initial carving, so we'll start here as we continue to shape this magnificent centerpiece.
After any great holiday treat, the thing too many of always thinking is: "Just how bad for me was that?" And while I assure you that the only thing bad for you in this Fruitcake is the desire you'll have for more of it, here are some fun facts I came to find after the cook was all done.
There were many multiples of cards. At 3 copies per piece, the following cards were tied for most common ingredient:
The most well-supported color, by far, was Black
. There are 136 cards in the 540 that are Black in part or whole.
The least well-supported color was Blue
. Only 97 of 540 cards were Blue in part or whole.
There are 90 artifacts in the mix. Of them, 41 produce mana.
Our cooks really enjoyed mutlicolored cards. There are 119 cards (including optional off-color costs). Of these, 56 had 3 or more colors.
On the other hand, our cooks didn't seem worried about being able to play all these multicolored cards. There are 79 lands in the list that can fix colors. Ignoring chromatic fixers like Thriving Lands:
Cooks were most excited to play with spicy spells. There are 245 non-creature, non-land cards available in the 540. Creatures clock in at just 216.
The average mana value of all non-land cards in the cube was 3.09. A bit on the slow side, but faster than we expected!
8 Planeswalkers made their debut in this initial bake. Nicol Bolas was half of them (you're welcome).
This project might take it's name from your most (or maybe least) favorite holiday dessert, but that's only because like that holiday treat, it's a grab-bag of ingredients. Don't worry about kitchen mixers or over-worked batter: Welcome to the Fruitcake Cube.
🎁 Getting in the Spirit 🎁The Fruitcake Cube was the final product of a number of ideas all centered on hosting a fun holiday event for the Madison Cube-munity. Like many playgroups, ours has had its fair share of growth after CubeCon 2022. I myself went from not having played Magic in half-a-decade to suddenly being part of a local table of commander players newly introduced to cube (thanks for the invite, Dan @BearlyLupe). That turned to partnering up to curate one of our now popular Madison cubes. From there, we continued to grow as we brought in more new players from the area wanting to be part of our burgeoning cube-munity.
In summer 2023 we started turning our sights even further to the future. CubeCon 2023 was on its way, but we wanted even more for our players to be excited about - something uniquely "us." Looking past CubeCon, we started planning something for the holidays. The previous year Dan had hosted a wildly successful White Elephant Chaos Draft, and though I was unable to attend, I'd heard tale of all the zany fun. That was the bar we were trying to set for whatever we did this.
Eager to put get planning, we started brainstorming. Chaos Drafting was exciting, but we wanted to offer our players something more. That notion turned to the idea of a "Chaos Draft Cube." Exciting, for sure, though we wondered how we might hold players' interest and investment in the cube after the draft - especially if it played out poorly. We realized that this idea was the start of something good, though, and built upon it. Taking note of all the new cube projects on the rise in our community, we thought the best way to get folks invested was to get them involved: we needed the community to build a cube for the community. It would be an avenue for players who hadn't designed a cube to learn, and for some of our experienced designers to experiment.
🔪 A Recipe for Success? 🔪Let me start by assuring your that Fruitcake Cube is everything it sounds like it should be: a hodge-podge of a cube environment. And, of course, a cornucopia of colors. It's a culmination of players' preferences and tastes. A delicious passion project.
Our notion of a community built cube begged questions like: "What should people bring?" and "What should be allowed?" Then, "Should we even have rules?" Ultimately, we did settle on a few guidelines and rules for our "recipe". After all, we wanted everyone enjoy it.
Recipe Card
Our expectation with these guidelines was that the environment would be highly variable - but also that each player would be bringing something they were excited to see in a cube. With many shared tastes between us, we knew that this would also mean many of these things would be exciting for someone else to see in the environment, too.
🌡️ Pre-Heat the Oven 🌡️Just like every good recipe, preparation was as much a key ingredient as any other. Expecting to see a lot of variance at the table, both myself and co-planner Dan took it upon ourselves to lean towards providing some stability in the environment. After all, we wanted players to play their cards. To this end, we both made sure that our packages included cycles of lands, and for my own part, plenty of alternative mana fixing options. If you're curious about exactly what everyone brought to this cookout, just look back in the cube's blog - I made sure to add every players' ingredients as their own separate, easy-to-review batch.
This measure went a long way, and made sure even bangers like Door to Nothingness were playable (I should know: I actually managed to show an opponent the door!). The first holiday Fruitcake Cube build and draft was a roaring success. Everyone saw exciting cards, witnessed plays and interactions they hadn't anticipated, and most important of all: everyone had a great time.
But for Project Fruitcake, we're just getting started.
📝 Recipe Revisions 📝Beyond our initial goal, we wanted continuous development. A cube, after all, changes and grows with the players. In advance of our collective cook, we made sure to let players know that this cube would be curated: to some degree by me, but also by the players themselves. With 12 initial players we would have 540 cards, the end goal was 450. This left space to trim incidental duplicates, and prune cards in search of a more holistic version of the cube. These cards would then be added to what we lovingly referred to as "The Reserveds Lists." Players would also have some agency in this, too, being given the opportunity to cut cards from main or add from the Reserveds. The hope is that this marriage of intentional curation and player-driven design helps players understand some of the considerations that are made when building cubes, but also to empower them to shape things around what they enjoy in the game of Magic.
The current revision strategy is as follows:
After each Fruitcake Cube draft:
With a table of 8 players, this means up to 20 "changes", assuming everyone opts to use theirs. This may change in the future, depending on feel and feedback. Worth noting, though, is that these promotions and demotions are not strictly in-place. As Curator, it's my task help mold the environment around player choice. Just because 10 cards are promoted, and 10 demoted, doesn't mean they swap for each other (though they may). The aim as always is to make the best Fruitcake we can.
This might sound like a lot of change, but we think it might even be conservative. The community cubes often, but we also have a lot of cubes available. Our expectation is that Fruitcake Cube will likely be drafted once per month. Given there won't be any behind-the-scenes changes, we wanted to err on the side of more change.
That's not all we're doing to keep things fresh, either. We're also planning for larger, seasonal cooks. During these cooks, we'll be able to clean up some of the crumbs in the Reserveds List - and then make some room in the main for another "big batch" draft where attendees can inject packages of cards to fill in gaps. Our current aim is to run two seasonal "palette cleaners", which will include infusions of 40 or more wholly new cards brought by the players themselves. This is still just a twinkle in our eyes, though, and could very well change shape. The important thing, as always, will be making sure players have fun, and feel like they have some agency in the changes that occur.
🍰 Grab a Slice 🍰Most interesting of all to me was seeing just how what everyone brought took shape. The Fruitcake Cube overview includes some notes on trends and archetypes which I found in the final product (I also made a small fun facts post about a few interest data points). Several of these were very intentional design decisions, while some incidentally occurred. Even now that the initial bake for Fruitcake Cube has come and gone, one thing was clear: it was exciting, and it was enjoyable. For days after, players were excited to talk about what they brought and what they saw. Some are already planning the things they might bring for the next big batch revision, and others still are now exploring their own projects. My own personal takeaway from planning and organizing the Fruitcake Cube was that cube will continue to be a great way to bring people together and build community. And it certainly doesn't hurt to give players a way to put a bit more of themselves into anything they do.
I hope you've enjoyed reading about our holiday event turned ongoing project - perhaps even inspired a way to do something for your own community of players. No matter your takeaway, happy holidays and happy cubing!
No, the Fallout Universe Beyond hasn't launched early. But while you wait on that, Fanchen has decided to see just how many pips he can cram into one ingredient list. Featuring no less than three per card, players will need to determine whether they can blend in the more exotic of these ingredients, or if they should plan to savor the simple. Mix with care. Too much, and your cake just might deflate.
If you're looking for a trendy new ingredient to try out, then look no further than those provided by Fritz. His Noble's Purse was spared no expense, bringing you only the best. Keen to stick to a flavor you know well? Or maybe you're looking to try new? Whatever your tastes might be, rest assured you'll find something new here.
Our prompt for players was the bring ingredients they love to use - and Garrett certainly did not miss that mark! One strong flavor profile dominates this list: black sacrifice. Enablers. Payoffs. This list has 'em all. With an accompanied pairing of draft-matters cards, any player will do well to remind themselves: greed is good.
Joey @MrMcGee is no stranger to a good time, and knows that it takes a little bit of everything to make everyone happy. His ingredients are no different. Across a variety of colors, costs, and archetypes, Joey's list aims to please even the most discerning of palettes. Whether you wanna get wild with a Dreamshaper Shaman, or slam perennial darling Thraben Inspector, Joey has something here to suit your tastes.
Whether your Fruitcake goes down easier with a coffee or a cocktail, Noah @IslandPonder has you covered here. Sleek. Modern. Efficient. That's the name of the game. Many of Noah's finest ingredients give players a way to interact early - or close things out fast. After all, the only thing better that first piece of Fruitcake is the one that comes after it.
Patrick @Quillwerth made sure that no one in attendance could ever go hungry with this set of ingredients. After all, its chock full of Food! With plans to build their own Cube with Food (among other things) as a foundation, Patrick considered this a bit of a test cook. And whether we're gorging ourselves on cards from Peregrin Took or starting a good ol' fashioned Food Fight, we'd all agree that this test was a wild success.
Sailing onto the scene from up north was Paul @ValksNut and his haul of exotic options. Beware the flavor explosion! Alongside a few simple ingredients, Paul's package of ingredients is solid GOLD. Paul wanted players to have the opportunity to build around a single card: Meeting of the Five. This unique spice encourages players to pick up a smattering of three-colored cards, pushing the limits of their palettes. More flavors, more better.
New to Madison, but not to the love of Cube, Ryan was the purveyor of this package. His aim: provide those icky sticky bits that can find there way into anything. And how? Well, by making any deck able to cast 'em! Though they might say 'Artifact' on the package, there was nothing artificial about how sweet some of these cards were to draft.
If you need something to really tie your deck together, look no further than this list of eclectic Esper ingredients from Stav. Whether it's rounding out removal, or adding a bit more value to your mix, just look for the premium packaging. Stav has done his best to provide us with only the best, after all - even if you've never heard of it.