New cards from Assassin's Creed and Duskmourne !
Hi, this is the update from Modern Horizons 3 !
The new cards push what golgari can do, and to test them, we've cut some old friends. I'll need to update the overview to reflect that, as Vengevine takes its retirement at last. Maybe it will come back in the future.
Big update to refresh the experience, give new toys to golgari and add new cards from last expansions:
Happy cubing !
Hey everyone !
After a long period of incubation, the cube is ready to evolve for its 5th edition !
Lots of changes are coming, with a major rework of the token archetype, finally having the food/clue/treasure synergies. On top of that, some cards have been changed for refreshing purpose only, trying to give new toys for drafters while maintaining the different archetypes of the cube.
I wasn't happy with the lack of interaction possible with decks like storm, so I adjusted the tools required to start the big turn. Hopefully, players will be more incentivised to draft good setup artifacts instead of only tutors and combo pieces. If this problem persist, I will add more counters and instant speed interaction, but for the moment we'll see how things go.
Lost caverns of Ixalan have brought a lot of new cards, notably the craft mechanic, and many of them have joined the cube (for a undefined duration) for the 5th edition. Same for Doctor Who Commander precons.
Among the cards that left the cube, some were fans favorite (they were removed mainly to refresh the global draft experience : the swords, myr battlesphere, my retriever...) and some others were just underperforming (Rograkh, foundry inspector, the manlands...).
Finally, there are two significative cards that were cut out :
Overall, I hope this new edition of the cube will have an increased consistancy in the draft and in the games, with new cards to explore and new interactions to discover. I will carry on making regular changes to continually refresh the drafting experience, but we'll see that in the upcoming V5.1.
That's all for today. I hope you'll like the changes, and I wish you good drafts !
Hey, medium update for 4.3, we added new stuff from lotr and wilds of Eldraine, removed some underperforming cards, and smoothed the curve in some colors.
Not going into the detail of everything, but here are some of the main changes :
That's all for today, see ya.
Hey everyone, medium update this time with a dozen a cards in and out. The details will take count of the previous V4.1 update. Concerning the important points :
Opposition isn't doing its job, so it's gone. With affinity being a very easy home with the white token stuff, the card is either giving too many tools for the UW archetype (which is supposed to be an aggro combo, and not a control combo), or just draining the cards from WG tokens and preventing players to draft it. I would love to have redundancy for Glare of subdual, however, a blue card isn't where we wanna be.
Blightsteel Colossus with Tinker is a powerful combo, with answers in white and black, sometimes red, but not so many. If it would be restricted to the Sneak & Show UR archetype, it would probably be ok, being a really strong combo that you can't always pull off, in an archetype that often struggles with consistancy.
However, in this environment, the opportunity cost of slamming Tinker into your deck is very, very low. And because Blightsteel colossus is a very narrow card, only good in the UR archetype, it's very common to wheel and bam : you have a one card combo that can win you the game in 2 turns.
I could have considered to remove Tinker instead, but tinker brings too much cool things into the cube that I would rather get the more unhealthy threats out of it, keeping its power in check and allowing the card to be played in decks like storm (bringing Bolas' citadel in play for example).
And last but not least, the "Blightsteel" factor had a very unhealthy impact on the player's behavior : knowing it's in the cube made people fish for it desperately while drafting Sneak & Show, leading to real desillusion and feelbad moments. Now that the card is out, players will be incentivized to look for other creature cards sooner in the draft, and to construct a more solid gameplan with backup and more consistancy. If the archetype isn't drafted anymore or struggles to win, then i'll consider giving it new toys.
We lose an all star, but maybe it will come back, probably if tinker takes vacations somehow.
In the cube, Wrenn & six is bad for a while now. The main reason is the absence of fetchlands and the lack of utility lands it could recycle. By adding the mighty Boseiju and the two basiclands fetchs, it should regain a lot of interest in its home (the MLD RG archetype) and hopefully not be a worst crucible anymore. These 3 lands aren't maybe enough, but it's a good start to see how things develop.
Ad nauseam without Phyrexian unlife is a pretty bad card, except if you manage to build a very very low cmc deck. The problem is redundancy : for the deck to be consistent, you need to draft Bolas' Citadel, or Yawgmoth bargain, two 6cmc cards that don't pair well with ad nauseam. Its only strong point is being tutorized by Mystical tutor, but that's it.
Paradox engine is insanely strong in the good shell, and in this environment full of mana rocks, it'll probably be a good addition to storm, especially with the Time Twisters effects. We'll see how it goes.
Talking about wheels, Sheoldred is finally here to make some 14 life losses. She's the perfect addition to the UB Storm archetype, and she has already made herself comfortable.
Finally, some cards were simply not drafted enough and replaced with hopefully better ones. Good bye Disciple of the vault.
That's all for this update, thanks for reading and see you next time.
Two urgent changes explained more heavily in V4.2, and a swap without any importance just to match the paper cube.
All will be one ! Huge update with major changes to the cube :
Believe it or not, moxes are gone for good. Despite their amazing synergies, they were simply too much, and drove too many games to being just unfun and uninteresting. We move on.
New cards from All will be one. Amongst them, 2 dominus and a new bitterblossom in white.
The package Proto-pod is here. With 4 good prototypes and 2 pods, we'll see how it goes.
Major reshape of the token archetype : with Glare of subdual (and opposition if blue splash), the archetype leans more into the control category than it did before. To support it effectively, we add gaea's cradle, earthcraft, value engines, and even a wrath. Let's see if it can keep up with the rest of the cast now.
Support for Dredgevine (Fauna Shaman is back, with some new toys).
Another toxic card is removed in the form of karn, the great creator. No more asymetric + no effort monstrous stax. Kataki is still under surveillance, but the symetrical aspect of its effect and the deckbuilding it requires for it to work is OK for now.
Storm gets (again) some love. While MUD wasn't really draftable (due to a lack of redoundancy in the multi-mana lands), its signature cards were really hurting Storm a lot. By removing tinisphere and sphere of resistance while adding some additionnal tutors/engines, the archetype should be more reliable to draft.
Finally, some swaps to test new cards or improve the old ones :
Hope you enjoy the changes, and I see you again next time !
It's Brother's war update ! <3
Mainly balance changes, and a little help for storm with a new draw 7 and the return of LED.
Mana drain is gone for good, reducing the power in single blue cards.
Birthing pod is taking some vacations ! Maybe it will show again if the cube includes more prototypes in the future.
Finally, after an amazing job, it's time for our lovely caterpillar to retire. As long as we don't need two bugs, nor more creature removals, she deserves some rest. <3
Big update to rework the removals :
Big update to include the last editions, and tune some archetypes :