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When Wilds of Eldrane was spoiling, I thought to myself that not many of the cards were of interest. Boy was I wrong.

Not only were there some nifty designs and great art, but there were interesting enough Sagas that I finally added a Saga package.

w White:

General under-performer Mentor of the Meek is switching for another card that likes go-wide in Pollen-Shield Hare. Mentor has been fine but not great, hopefully the rabbit can put on a better performance.

On the saga side of things, white switches one removal spell for another. Oblation does hit more things than Mr. Unicorn's Wild Ride, but the drawback is real. Plus, the saga fits right into the "bouncing Oblivion Rings" strategy.

On the topic of bouncing Oblivion Rings, white's other saga support card is Flicker of Fate, which can do just that (in addition to resetting sagas and playing into the flicker deck). Coming out is Knight of the Holy Nimbus, a perfectly serviceable, but fairy boring beater.

b Black:

A swap from one kill spell on a body to another. Kindly Stranger can be nice when it works, but Horobi, Death's Wail is just a cool effect. Horobi has been on the sidelines for quite some time due to the lack of targeting in black, but with mono-black decks not wanting for removal anyway, and the presence of Icy Manipulator variants of all kinds in the format, Horobi looks quite attractive.

r Red:

With another of the saga package, we're swapping one 4/4 flying token generator for another. Rukh Egg is fine, but replaceable (especially with all the other aristocrats cards added over the years). The Elder Dragon War should work as a versatile multi functional card that still rewards players with a 4/4 flyer.

Priest of Urabrask has never quite stood on its own enough. The "turbo out your hand" go-wide red aggro deck isn't that supported at the current time. Instead, the added card is another version of a Steelshaper's Gift (well, Open the Armory) on a body, akin to Stoneforge Mystic, in Kellan, the Fae-Blooded.

The swap of Ox of Agonas and Decadent Dragon was a trickier one. The Ox was swapped due to the fact that they're both card draw variants on later game red bodies. Ox's recursion is swapped for Decadent's not needing to pitch your and to deploy it. We'll see how that turns out.

g Green:

Green's swaps this time are the start of taking out Enrage. It turns out that this list doesn't have much self-damage support (as would be provided by cards like Rile or Tail Swipe), so Enrage has been acting like worse unblockable crossed with an awkward "don't want to attack into it" feeling, like bad deathtouch. So those cards are coming out. Perhaps they'll find their way into another cube that caters more to their needs in the future.

In their place is an old classic green creature: Eternal Witness. Regrowth on a body. Simple, sweet, effective.

The other coming in is The Huntsman's Redemption. Another member of the saga package, it does a few basic effects quite well as a 3/3 for 3 with a few extra effects tacked on for later.

On the non-Enrage side of things, Hypergenesis is coming out. While it does do big things, the lead-up time is a bit rough, and there aren't that many ways to deploy it sooner. Potentially the future addition of the Sword of Once and Future, but at that point it's not as attractive anyway. In its place is Living Wish--the modal Sylvan Scrying for a basic or lategame tutor for the bomb you couldn't fit in the 40.

Multicolor:

u-r The swap of the clones. Dack's Duplicate is a respectable haste body that has always been reliable. With the inclusion of sagas, it's swapping out for The Apprentice's Folly. While the Folly can't hit opponents' creatures, it does get two haste clones worth of value.

c Colorless:

To support counters in general and sagas in specific, Power Conduit is coming in. Cloak and Dagger is leaving as, while there is a non-zero amount of rogues synergy, the amount of rouges synergy is effectively 2 cards (this and Oona's Blackguard). That's not really enough. Blackguard gets to stay for now as it still works with generic counters (and those just got Power Conduit), but it's still on thin ice.

Staff of Domination is, in most cases, just an expensive to use Puppet Strings (that plays well with Zirda). It's being swapped for a cheaper to use Icy Manipulator variant in Ring of Gix.