Forgive me Father, it's been 10 months since my last confession. Time sure flies and there are many new cards that look fun to play with. Many new build-around-me's and individually powerful cards. Today we'll be adding a large number of cards from multiple sets (not just the 3 new sets) so we'll try to be brief with each exchange.
Pelt Collector->Hedge Whisperer: Swapping elf with low positive community feedback with a new elf.
Forced Adaptation->Hero of Leina Tower: Swapping slow enabler for mana sink pay-off.
Crashing Footfalls->Seeker of Sunlight: Swapping what was probably the strongest single card in the cube for a more fair mana sink.
Groundskeeper->Turn the Earth: Removing the "combo" because this card was useless outside Molten Vortex and that card was too powerful in it's own. TtE is also graveyard hate so that's nice.
Ulvenwald Tracker->Hard-Hitting Question: Swapping X fights for 1 bite.
Commune with Nature->Pick Your Poison: Would rather have versatile removal than a pretty strict cantrip.
Oath of Nissa->Twists and Turns: Once the quest is completed you have a more powerful draw engine than the 1-time use.
Hashep Oasis->Toadstool Admirer: Today we'll be saying good bye to the desert lands to make room for this update. These lands are not very high picks but can offer a surprisingly potent late game threat.
Basilisk Collar->Living Artifact: Lowering some powerful lifegain effects to be smaller repeated gains.
Shadowspear->Glowcap Lantern: Trample and lifelink are very strong keywords to put on one card.
Molten Vortex->Torch the Tower: Removing possibly the strongest piece of removal for a much more reasonable spell.
Lava Dart->Shivan Fire: Bringing back some B-tier removal as long as it has keyword kicker instead of flashback.
Chain Lightning->Overload: More Artifact hate and another kicker card. CL is just a wee bit stronger than what I want.
Goblin Javelineer->Goblin Tombraider: Swapping goblins to support artifacts more.
Goldhound->Goblin Welder: Trying out welder again with the introduction to so many artifact tokens running around.
Kessig Wolfrider->Dire Flail: Swapping mana sinks for an artifact themed sink.
Rabbit Battery->Convenient Target: Swapping artifact speed buff for enchantment evasive buff.
Ramunap Ruins->Dreadmaw's Ire: Removing desert for another combat trick with artifact removal.
Carnophage->Festerleech: Losing the life loss and gaining added mill.
Festering Goblin->Stalactite Stalker: Swapping lackluster goblin for a sweet gameplay goblin.
Shambling Goblin->Snarling Gorehound: Losing another goblin/zombie but gaining a tiny engine.
Quest for the Gravelord->Kjeldoran Dead: Slow to arrive giant creature or potentially very annoying albeit smaller threat.
Raven's Crime->Deadeye Tracker: We empty hands so fast in this cube that RC barely ever gets cast more than twice. Adding reasons to explore.
Ifnir Deadlands->Nurgle's Rot: Trying out this 40k card even though the flavor doesn't fit well.
Mortician Beetle->Reaper's Talisman: Both of these cards frequently come in and out.
Ulcerate->Toxin Analysis: Still a "kill spell" and a 1-time use of "basilisk collar".
Font of Agonies->Death's Approach: More synergy for Hateful Eidolon.
Martyr of Frost->Sleep-Cursed Faerie: More aggressive mana sink.
Gudul Lurker->Snaremaster Sprite: Replacing unblockable with flying man with ETB effect.
Triton Shorestalker->Spyglass Siren: Replacing unblockable with flying man with ETB effect.
Trickster's Talisman->Waterlogged Hulk: Still an artifact based mana outlet, but with more Oomph!
Ipnu Rivulet->Stern Scolding: VERY excited for this counterspell.
Distortion Strike->Curious Inquiry: Another curiosity effect.
Hard Evidence->Case of the Filched Falcon: Still basically cantrips with the clue, but in this case its actually a threat.
Vapor Snag->Suspend: Swapping temporary removals.
Shefet Dunes->Galadriel's Dismissal: Swapping alpha strike cards.
Clockwork Drawbridge->Slumbering Keepguard: Swapping defensive mana sink for an aggro mana sink.
Novice Knight->Krovod Haunch: Trading a restriction for an enabler and mana sink.
Court Homunculus->Novice Inspector: Most cases would rather see a clue than the homunculus.
Glint Hawk->Warden of the Inner Sky: Artifact synergy flyer new hotness.
Ardent Recruit->Case of the Uneaten Feast: Swapping a boring payoff for a fun quest Yawg Will effect.
Boros Elite->Archon's Glory: Boring aggro card for interesting combat trick.
Star Pupil->Ruin-Lurker Bat: Swapping a delayed +1/+1 counter for a scry engine and evasive lifelinker.
Lucky Offering->Deconstruction Hammer: Removal swap.
Jeez that was a long time to make cuts! This cube is slowly becoming more and more tight with what gameplay effects it wants for specific card clusters. Actual archetypes can be seen forming. As we slowly get more and more power creep, I may find myself bringing some of the "power" back. I really want this to be an environment where one can play Deathrite Shaman power level cards. In the mean time I will continue trimming the fat of boring but efficient cards and will be actively looking for Cards that support the gameplay that I see producing interesting games. I'll also be on the watch for what becomes unfun to play against. I predict if I add too much more support for the mill deck it may become too consistent and either that or life gain will arise as the most toxic deck. We shall see...