Dekkaru posted to Developer Blog -

Hi everyone, it's been just about a year since our last update. In that time I have done some small bugfixes here and there, but haven't made any big changes that warranted release notes. Today, I do have a major update to announce, an I'm calling it version 1.0.0, rather than sticking with our previous version scheme. The biggest change you'll see is a sweeping overhaul of the frontend. This is because we migrated away from Bootstrap and to Tailwind CSS. This change was made to make the frontend more maintainable and to make it easier to add new features in the future. I really hope you like the new look! I aimed to make things mostly 1:1 but there are noticable changes, in particular I cleaned up some areas I felt weren't up to par. We've also migrated our front end from Javascript to Typescript, which has fixed potentially hundreds of bugs in the process.

Since the front end has been overhauled so thoroughly, there may be some gaps in experience that I missed - I would love to hear your feedback! Please reach out if you encounter unexpected bugs or you feel something doesn't look good.

As the site has grown over the past year, so have our costs. We've been able to keep the site running through a combination of our generous patrons and the ads we show on the site. You may notice that I've tweaked the ads, including adding a small video ad in the corner. To be transparent, this is to help improve ad revenue to keep up with our rising costs that have been scaling faster than our patron support. I hope you understand and I hope the ads aren't too intrusive. If you'd like to support the site, please consider becoming a patron. You can find more information on our Patreon page.

Recently, you may have also noticed a sharp uptick on spam on the site. There are some mitigations I've added, included captchas on registration and on creating cubes. This has helped a lot, but there is still some spam that gets through. I've been collaborating with some other web admins who are also experiencing the same issues, and will be continuing to work on mitigations to prevent spam coming through.

We've also decided to stop using our Twitter page, and instead you can follow our Bluesky account for updates regarding the site.

There is a very long list of bugs fixed by myself and our community of developers who have graciously contributed to the site. I won't list them all here this time, but I want to thank everyone who has contributed to the site in the past year. I really appreciate all the help and support you've given us.

Alan Pollack
Billyh -

Ever since this update, all cards in my cube (http://cubecobra.com/cube/playtest/uwf) have a value of 1. I did not change the cube settings. This means that the AI take the cards in effectively random order. This can be occasionally fun (see http://cubecobra.com/cube/deck/60773616d0dd48105c6ddfd2), but it's not desirable.

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Moopic
MightyOwler -

The card packages sound like an amazing idea

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Omar Rayyan
mbrun -

The packages are so exciting! thanks for your endless work!! <3

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Dmitry Burmak
vaasa -

EDIT: The search function now works correctly and you can use it to check for package names.

If you want to create a new package, please make sure it doesn't already exist. The package name filter doesn't work correctly right now, so please go through all the created packages or filter based on a card name that you wish to include.

In particular, here is a list of all currently created land cycles.

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Caroline Gariba & Xavier Ribeiro
Dekkaru -

One more thing I didn't mention in the original post: Your draft data won't start out as a "clean slate". I spent the effort to write and execute a script that should have populated your cube with data as if we had been tracking this from the beginning! Let me know if your cube is missing it, and I'll go in and run it on just your cube.

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