White:

Strong/Staples:

Descendant of Storms (U): Almost a strict upgrade on Usher of the Fallen. This might be the best Savannah Lions we have available to us.

Interest:

Salt Road Packbeast (C): The ceiling on this is pretty great as a T3 play after 1-drop, Raise the Alarm, but the floor is obviously not amazing. I think I like this more than Search Party Captain because the body is so much more relevant. Even at 4-mana, a 4/3 that draws a card is a big game.

Stormbeacon Blade (U): Obviously the power increase is worse than Bonesplitter, but 4 mana for +3/+0 and drawing a card is a decent price. 2 to further equip is decent for Bone Splinters/Edict + Draw a card. You’ll obviously want some number of small evasive creatures to make it work at its best, but a lot of White decks have those in spades.

Sunpearl Kirin (U): I like the body more than Rescuer Chwinga, but I think my cube will still prefer Whitemane Lion for the combo with Oketra’s Monument, but this is probably the best pure “rescue” creature we have access to.

Similar:

Fortress Kin-Guard (C): The 2-mana 2/3 option isn’t exciting or novel, so this is mostly a 2-mana 1/2 + 1/1. And we have both Raise the Alarm and Resolute Reinforcements (the comparably-statted Lazotep Reaver (in a different color) is also not a common player). All of which is to say that this is fine, but probably similar to something like Servo Exhibition.

Riling Dawnbreaker (C): Serra Angel worth of stats with a (pretty mediocre) alternate early version. Angel is still playable and this is probably in the same tier.

Unique/Synergy:

Dalkovan Packbeasts (U): One of the most unique cards in the set. It reminds me a little of Wall of Resurgence. I do want to temper expectations, though, because it really only impacts a board with a medium number of small creatures (too many or any large creature means it can’t attack safely). So it’s kind of an aggro card that ends up being kind of win-more. Big synergy with a free sac outlet like Goblin Bombardment.

Duty Beyond Death (U): A very unique combat trick, but I think it’s going to play more awkwardly than its ceiling suggests. If your board isn’t super-wide, it’s probably going to play worse than Make a Stand or Pride of Conquerors, but it’s also got a high ceiling.

Rally the Monastery (U): Each of the options is a little above-rate at 2-mana, but decently below at 4-mana. This means that this is going to play more like a 3- or 4-mana trick and I am intensely skeptical of that. With that said, this is very flexible.

Wayspeaker Bodyguard (U): Really cool card. A 3/4 that draws a card is probably worth 4-mana and it somewhat fuels itself to trigger flurry on the next turn (or that turn). I think this is an aggro curve-topper, but could end up being just generically decent.

No Interest:

Arashin Sunshield (C): Mediocre combination of effects. Tap effects on a high-drop are also anti-synergistic. We don’t see many people playing Nebelgast Beguiler.

Bearer of Glory (C): Dawnwing Marshall has better stats and evasion and the same ability.

Coordinated Maneuver (C): Mostly a strictly worse Thraben Charm (though it can hit planeswalkers).

Dragonback Lancer (C): I like Oltec Cloudguard and Aerie Auxiliary more as they bring 4 power of permanent stats along.

Furious Forebear (U): A naked Blade of the Sixth Pride isn’t good enough, but there’s probably a combo with this (first thought is anything that discards a card to make a creature token). But “drawing” a 3/1 for 2-mana just isn’t that impactful.

Lightfoot Technique (C): Very similar to Take Up the Shield (lifelink vs. flying), but I think you’d prefer the protection of Angelic Resistance.

Loxodon Battle Priest (U): A peasant-legal Luminarch Aspirant, but the combination of mana-value, stats, and inability to target itself makes me skeptical of it versus other White 5s. This might have value in a +1/+1 counters synergy deck, but there I think you’d still prefer Elite Scaleguard.

Mardu Devotee (C): I don’t value the mana-filtering and the only time that scry 2 is comparable to drawing a card is in the late game (when you don’t need lands) and, at that point, the 1/2 is likely meaningless. I’d rather have Thraben Inspector at the same mana cost and bank actual card draw.

Osseus Exhale (C): The upside is quite minimal, so I think this is just a conditional 2-mana/deal 5 damage, for which we have a number of similar options.

Poised Practitioner (C): Expect it to be about as good as Razzle-Dazzler or Infernal Pet, so not good.

Rebellious Strike (C): I think you’d prefer Defiant Strike as the draw is more important than pumping just power.

Starry-Eyed Skyrider (U): A strict upgrade on Pegasus Courser, but I think I prefer the upside/versatility of Blessed Hippogriff over the token text, especially since the second most common token in White is a 1/1 flyer.

Static Snare (U): I think you’d prefer Journey to Nowhere or Seal Away even if they can’t hit artifacts as the guaranteed lower cost will likely play better in more situations.

Stormplain Detainment (C): Functional reprint of Banishing Light.

Teeming Dragonstorm (U): Unless you are likely to be able to bounce/replay this, Call the Cavalry is better. With that said, bouncing a permanent is something that multiple White cards can do.

Tempest Hawk (C): Unless you break singleton, this is a Wind Drake.