Mainboard Changelist+126, -126

Changes from 13th Oct 2024 for October/November 2024


Goals of the update:

Adding new cards by swapping about 5-7 cards per archetype - => At least 10 new cards per regular module => At least 100 new cards in the whole 660 cards

  • Adjusting couple archetypes to increase the difference between similar archetypes in the cube
  • Finishing up all the various extra modules and have them ready to be used

Module 2 summary
UB:

  • shifting from pure cycling to more self-discard focused approach
  • added more options to repeat discard
    -removed reanimate, maybe adding it to a different module in the future

RGW:

  • swapping some clunky cards with others, which are more straight forward with their impact

Module 3 summary
RG:

  • removed the treasure token cards
  • adding lots of MH3 cards to add more utility and aggro options

GUW:

  • adding only mono green cards to improve the token theme overall for that color
  • lots of small creatures, 4/5 are able to create tokens in some way

Module 4 summary
RG:

  • swapping out slower and costly cards with lower mana value cards
  • focusing more on aggro and removed protection option from this archetype

UWB:

  • swapping cards to ones with similar roles but are more straight forward

Module 5 summary
GW:

UBR:

  • shifting from death touch spells to commit crime
  • swapping lots of cards to enable a midrange approach compared to the slow control style previously

Module 6 summary
WB:

  • removing gods and swapping cards for similar effects

RUG:

  • adding more options to trigger enraged-like effects with fight spells

Module 7 summary
UR:

  • adding new payoffs which are also castable

WBG:

  • removing dungeon mechanic
  • adding a few more enablers

Module 8 summary
:BG:

  • shifting from sacrifice ping based archetype to pod archetype with food token as additional theme

WUR:

  • adding new effects which replace prowess or similar effects

Module 9 summary
RW:

  • replacing some equipment with high equip costs with cheap equipment, some with etb-attachment
  • removed infinite combo as it is too hard to pull off
  • focusing on quick set up and aggro

BUG:

  • shifting to delirium and threshold as main mechanic
  • shifting from control style to midrange with cheap scaling threats
  • removed graveyard tutors and focusing on self-mill

Module 10 summary
UG:

  • swapping to cards with simpler effects

BRW:

  • adding more fooder to the archetype
  • removing some life gain
  • adding more focus on creature token

WIP status

finishing up the Lore Seeker modules

  • --> missing about 20 (?) cards
    finishing up the "Power Up" module, which now includes parts of the previously mentioned "4/5 color" module
  • --> missing 2 cards
    finishing up creating the "Draft Matter" mini-Module (just a few cards to spice up things a bit)
  • --> became part of the Lore Seeker modules, but can be used separately