Second section of auditing, focusing on the oil within the machine (apologies to Phyrexia). This is the card draw, the protection, the flexible spots, and everything that makes the game smoother.

Most of the removals fall under game slowing effects (e.g. Selfless Squire, Mystifying Maze, Lich's Mirror), slow game effects (e.g. Arcanis the Omnipotent, Moderation), and underpowered fluff (e.g. most of the cards; it's pretty easy to throw anything in when you have 500 cards to play with).

Utility smooths out the game process - it keeps your hand full, provides some cushion to the swings of fate, and adds spice to the threat-removal-counter loop that T4 can fall into. I'm hoping to add more, though this category is the most reactive to testing. What problems are players facing? How do we address it in a dynamic and engaging way?

Part 3 coming soon.