Alveric posted to Alatta -

Walking back some changes made in prior weeks before ever testing them out in a draft. The desire for cantrips across colors in Overmaster and Insist feels at odds with how spells that cannot be countered would play. I cast Insist... my opponent counters it because they can't counter the coming creature? They look at the removal spell they have in their hand and smile? Are either of these sequences interesting? It's not meant to be a strife. It's not meant to be a struggle uphill. I feel like that's the sort of circumstance making spells unable to be countered creates. You know? If nothing else, it maybe feels less in line with the rest of the play patterns and stated goals of this cube and how combat "tricks" play into that.

I will also note that I am very Bloomburrow-pill'd and excited about Valiant mice. Adding back in the green pump/protect spells will compliment those cards nicely and probably help continue to further Gruul as the deck to beat.

God, I love Bjork.