Note that Garrett, Nick, and Miller finished top 3 for two consecutive sessions, so we’ve decided to combine their changelogs into one blog post. Since Garrett got 1st then 3rd, he gets five changes, plus two free land changes. Nick got 2nd then 1st, so he gets six changes, plus two free land changes. Miller got 3rd then 2nd, so he gets three changes, plus two free land changes. Let’s see what they changed!
Nick decided to change:Archway Angel -> Noggle Ransacker I’ve modified Noggle Ransacker so that it costs one mana less and makes both players discard two cards instead of one. I want to try it as a potential early disruptive creature against fragile hands that also intersects with the “opponents draws more than one card in a turn” strategy and any graveyard mechanics that may be implemented in the future. Archway Angel wasn’t seeing much play since the gates theme missed a little.
Assassinate -> It’s Big Brain Time (Your Puny Minds Cannot Fathom in our list). Assassinate is a little low power for the removal in our cube. I thought Your Puny Minds Cannot Fathom was an interesting card design, so I wanted to try to implement a card like that could be played outside of an Archenemy game. We’ll see how long it lasts, but hopefully people enjoy it.
Daggerback Basilisk -> Windswept Heath For my land change, I’m removing a middling green creature and adding a fetch land.
Dragon Bell Monk -> Collector Ouphe You’re playing equipment or treasures when the opponent drops this? Big oof.
Azorius Guildgate -> Flooded Strand
Orzhov Guildgate -> Marsh Flats
Dimir Guildate -> Polluted Delta
Boros Guildgate->Arid Mesa (Land changes) For my remaining three changes plus land change, I am removing a guildgate and adding the fetchland of the corresponding color. I don’t like needing to use so many of my changes on lands, but if the other winners don’t use their land changes, the mana-bases will never improve.
Inevitable of Keldar -> Maul of the Skyclaves
Parallax Wave -> Sword of Sinew and Steel
Gray Merchant of Asphodel -> Sword of Body and Mind
Garrett wanted to promote stronger equipment in the cube with his first three changes.
Incandescent Lance -> Booty Chaser (Boots of Speed, 3 mana blue creature, in the list) Garrett was not a fan of Incandescent Lance’s heavy red requirement, ( to equip and sacrificing a mountain mean that Garrett tagged it as effectively a mono-
card). He also was not a fan of so many treasures floating around, so he decided to address both of those with this swap.
Slumbering Priestmount (Eradicate, originally under Selesnya, now under green) errata’d to cost 1 from its previous 1
. This returns that card to its original design and removes the possibility of getting a 3 mana 4/5 with vigilance and tap ability in mono-white.
Cliffside Lookout’s ability errata’d to cost ,
: from 4
:. This will take the card from basically unplayable to a legitimate one-mana play with long-term upside in creature-based white decks.
Garrett didn’t make use of his free land changes.
Nothing submitted.