Been a while, not a whole lot that's grabbed me hard in the past few sets. That said, I do enjoy proliferate, so MOM is looking like it may have some possible includes for the future.
Without further ado, the cards that caught me the best from the last couple of sets.
Ok, so white doesn't actually have any new new cards, and is mostly just replacing some slots in the Watch List. On that note, Phyrexian Rebirth is swapping for the more efficient Wrath of God (which had a recent reprint).
The Seht's Tiger swap, on the other hand, is mostly just to cycle the tiger out. It's a fine card, but not particularly interesting or highly picked. Elite Spellbinder has proven to be good in quite a few formats, so we'll see how it works here.
Cryptic Command. Lovely card. One of the most iconic blue spells of early Modern control. It's also triple blue. That triple blue cost has placed the counterspell into a really awkward position from the very beginning, where mono-blue is the only real deck that can support it. It's a fine payoff, but could be better. It's coming out for the iconic blue spell from early modern, Snapcaster Mage.
When Lucid Dreams came out, I pretty much dismissed it outright. 5 mana sorcery speed card draw? Meh. Later on, while chatting with friends, this card came up in passing and I reconsidered. 5 mana sorcery card draw is already in the cube in the form of Reverse Engineer, and is a solid pick, even when the improvise isn't used. So, given that 5 mana draw 3 is already playable, 5 mana draw between 1-7 or so with a baseline of about 3-4 should also be playable. The removal was just a card from the watchlist. In this case Polymorphous Rush, a spell that does fine on occasion.
More aristocrats finagling. Switching out the underperforming sac outlet Indulgent Aristocrat (turns out there wasn't enough incidental vampires for the upside to be worth it, and the 2 mana cost is rough) for one I expect to function a lot better in Braids, Arisen Nightmare. Braids doesn't let you do timing tricks, but it does get to sacrifice anything, so it always has fuel; and the upsides it provides for the sacrifice are quite nice.
With the inclusion of more (well, better in this case rather than more) aristocrats outlets, another Blood Artist makes it in in the form of the resilient Bastion of Remembrance. It's displacing one of the weaker kill spells, To the Slaughter. Fantastic art and what appears to be a high ceiling, but has mostly proven to be a bit disappointing.
Braids also bought about what appears to be a critical mass of self-permanent removal. Which means Demonic Pact finally has a place. Perhaps a future update will also bring in the pen if we can find more things that need signing? Grenzo would certainly enjoy that. The swapped out card, Call the Bloodline, was originally brought in as an attempt to try to include madness in the cube. This attempt failed, and the madness cards have been leaving for a while now. Call is one of the few fading remnants of this attempt, and the space it leaves will be more valuable than the card it played as.
We love Booster Tutor, so why not another one with Opening Ceremony? It's replacing Skullscorch, a card that's been fine, but not amazing.
Strangleroot Geist has never really been on-plan for the mono-green decks in the cube, and the double green pip makes it rough outside that shell. Thrashing Brontodon is a much more alluring card. Naturalizes are always nice to have, and te 3/4 body is nothing to scoff at.
Multicolor: Poor Geist of Saint Traft. A solid card stymied from the fact that this cube has a lot of good equipment holders. Soulherder is the replacement for now, more support for the flicker deck and all that.
Yes, haha. While not the first update after Zegana, Utopian Speaker's inclusion, this is pretty much the first time she's seen play since she's come in, and she was bad. Who'd've guessed? Anyway, Keruga, the Macrosage is the replacement here, with a better ETB that also plays better into the archetypes
tends to favor.
Turns out, Huatli, the Sun's Heart has mostly just played as fancy lifegain. If I want to support toughness as an archetype, it'd be better to just toss a Weight Advantage into the cube, as that provides its own redundancy. Cosmic Rebirth also does lifegain with upside. In this case, as a Pulse of Murasa that can put things into play.
And we complete the set of tricolor cards with Nashi, Moon's Legacy. He's a cheap, evasive threat that has rat synergy, can recur legends, and plays well with Swarmyard. I have high hopes. Darigaaz Reincarnated isn't bad, he's just the weakest/least interesting of the cards in the colors that ave multiple cards.
I'm finally over being mad at Circuit Mender for being a direct upgrade over Filigree Familiar (better stats, LTB as opposed to dies trigger, vermin type), so it's coming in. Sorry Familiar, the bug just plays better in more archetypes.
Staff of Compleation is another way to weasel yourself out of a bad deal that also happens to proliferate. It's replacing Sol Ring for now. Not because Sol Ring is outside the power band for the cube, but because Ring is on the top end of that power band, and dropping it a bit isn't necessarily a bad thing.