I've tried many versions of Inspired Charge and usually these cards are such low picks that even the decks that would play them prioritize a token maker over the effect that doesn't work without enough creatures.
The problem is that if your board is composed mainly of 1/1 birds or spirits a +2/+1 isn't enough to let your creatures survive combat.
On the Job flips this evaluation on its head guaranteeing a card off the clue and offering value with the creature boosting effect. It's a small difference but it plays quite differently so I'm excited to see how well it performs in cube.
Forsake the Worldly has been less and less necessary given how many Disenchant effects have been added to the list in the last year.

Talrand's Invocation hasn't been doing enough when on the backfoot, two small fliers aren't worth the investment of an entire turn off even in proactive decks.
I figured it is time to add another counterspell in blue, what better choice than the original Counterspell. The uu in the cost will offer an interesting reward for players that are willing to draft a control deck without excessive splashes, notably Counterspell plays poorly with bouncelands.